▲ 118 ▼ Witcher 3 devs actually used the game’s most popular mods for the remaster (www.dexerto.com) submitted 2 months ago by sanitation@lemmy.today to c/pcmasterrace@lemmy.world 20 comments fedilink hide all child comments
[–] Kolanaki@pawb.social 9 points 2 months ago (13 children) Ah... So that's why it's free. permalink fedilink source hideshow 13 child comments replies: [–] thisisbutaname@discuss.tchncs.de 71 points 2 months ago (12 children) They're working with the creator of one mod, there doesn't seem to be anything untowards here permalink fedilink source parent hideshow 12 child comments replies: [–] fartsparkles@lemmy.world 38 points 2 months ago (11 children) Every recent remaster that saw passionate and committed modders called up and paid to canonise their contributions have been all the better for it. Aspyr releases come to mind. permalink fedilink source parent hideshow 11 child comments replies: [–] vrek@programming.dev 10 points 2 months ago (10 children) It's also why we have portal... It was originally a mod of half life 2 permalink fedilink source parent hideshow 10 child comments replies: [–] phailhaus@piefed.social 7 points 2 months ago (2 children) No it wasn't. Narbacular Drop used the same level editor, but only certain level features work because the actual game is an entirely different custom engine. Tag, the game that Portal 2's gels come from, was also a custom engine. Both games were senior projects at a game design school near Valve, which is how they found them. permalink fedilink source parent hideshow 2 child comments replies: [–] vrek@programming.dev 2 points 2 months ago (1 child) But you have to admit without half life portal wouldn't exist...how much of the engine we can debate but it needed half life to exist permalink fedilink source parent hideshow 1 child comment replies: [–] phailhaus@piefed.social 1 point 2 months ago The level editor was used out of convenience. There are other level formats they could have used instead. Portal is a great example of Valve supporting education, not the mod scene. permalink fedilink source parent [–] Warl0k3@lemmy.world 1 point 2 months ago (6 children) Team fortress 2 as well permalink fedilink source parent hideshow 6 child comments replies: [–] phailhaus@piefed.social 3 points 2 months ago (1 child) Sort of. Team Fortress was a Quake mod. Valve hired the team to port it to Half Life. permalink fedilink source parent hideshow 1 child comment replies: [–] Warl0k3@lemmy.world 1 point 2 months ago* Yeah - after quake, it was released as an in-house half-life mod by the quake TF dev team (Team fortress classic). Then it was a standalone repack of the HL assets (TF1.5), and then the ground-up Source version that is TF2 permalink fedilink source parent [–] vrek@programming.dev 1 point 2 months ago (3 children) Really? Didn't know that one... permalink fedilink source parent hideshow 3 child comments replies: [–] jedibob5@lemmy.world 2 points 2 months ago (2 children) The original Team Fortress was a mod of HL1. TF2 was built on the Source engine directly by Valve, so it technically was never a mod, but it has its roots in the original mod. permalink fedilink source parent hideshow 2 child comments replies: [–] Warl0k3@lemmy.world 3 points 2 months ago* One layer of more complex - the original Team Fortress was quake, but there was an intermediate version (team fortress classic) developed by Valve as a mod to Half Life - then there was TF1.5, which was a standalone repack of the HL mod, then came TF2 developed on Source permalink fedilink source parent [–] vrek@programming.dev 0 points 2 months ago It's funny that source engine was so bad it inspired a whole generation of better engines permalink fedilink source parent
[–] thisisbutaname@discuss.tchncs.de 71 points 2 months ago (12 children) They're working with the creator of one mod, there doesn't seem to be anything untowards here permalink fedilink source parent hideshow 12 child comments replies: [–] fartsparkles@lemmy.world 38 points 2 months ago (11 children) Every recent remaster that saw passionate and committed modders called up and paid to canonise their contributions have been all the better for it. Aspyr releases come to mind. permalink fedilink source parent hideshow 11 child comments replies: [–] vrek@programming.dev 10 points 2 months ago (10 children) It's also why we have portal... It was originally a mod of half life 2 permalink fedilink source parent hideshow 10 child comments replies: [–] phailhaus@piefed.social 7 points 2 months ago (2 children) No it wasn't. Narbacular Drop used the same level editor, but only certain level features work because the actual game is an entirely different custom engine. Tag, the game that Portal 2's gels come from, was also a custom engine. Both games were senior projects at a game design school near Valve, which is how they found them. permalink fedilink source parent hideshow 2 child comments replies: [–] vrek@programming.dev 2 points 2 months ago (1 child) But you have to admit without half life portal wouldn't exist...how much of the engine we can debate but it needed half life to exist permalink fedilink source parent hideshow 1 child comment replies: [–] phailhaus@piefed.social 1 point 2 months ago The level editor was used out of convenience. There are other level formats they could have used instead. Portal is a great example of Valve supporting education, not the mod scene. permalink fedilink source parent [–] Warl0k3@lemmy.world 1 point 2 months ago (6 children) Team fortress 2 as well permalink fedilink source parent hideshow 6 child comments replies: [–] phailhaus@piefed.social 3 points 2 months ago (1 child) Sort of. Team Fortress was a Quake mod. Valve hired the team to port it to Half Life. permalink fedilink source parent hideshow 1 child comment replies: [–] Warl0k3@lemmy.world 1 point 2 months ago* Yeah - after quake, it was released as an in-house half-life mod by the quake TF dev team (Team fortress classic). Then it was a standalone repack of the HL assets (TF1.5), and then the ground-up Source version that is TF2 permalink fedilink source parent [–] vrek@programming.dev 1 point 2 months ago (3 children) Really? Didn't know that one... permalink fedilink source parent hideshow 3 child comments replies: [–] jedibob5@lemmy.world 2 points 2 months ago (2 children) The original Team Fortress was a mod of HL1. TF2 was built on the Source engine directly by Valve, so it technically was never a mod, but it has its roots in the original mod. permalink fedilink source parent hideshow 2 child comments replies: [–] Warl0k3@lemmy.world 3 points 2 months ago* One layer of more complex - the original Team Fortress was quake, but there was an intermediate version (team fortress classic) developed by Valve as a mod to Half Life - then there was TF1.5, which was a standalone repack of the HL mod, then came TF2 developed on Source permalink fedilink source parent [–] vrek@programming.dev 0 points 2 months ago It's funny that source engine was so bad it inspired a whole generation of better engines permalink fedilink source parent
[–] fartsparkles@lemmy.world 38 points 2 months ago (11 children) Every recent remaster that saw passionate and committed modders called up and paid to canonise their contributions have been all the better for it. Aspyr releases come to mind. permalink fedilink source parent hideshow 11 child comments replies: [–] vrek@programming.dev 10 points 2 months ago (10 children) It's also why we have portal... It was originally a mod of half life 2 permalink fedilink source parent hideshow 10 child comments replies: [–] phailhaus@piefed.social 7 points 2 months ago (2 children) No it wasn't. Narbacular Drop used the same level editor, but only certain level features work because the actual game is an entirely different custom engine. Tag, the game that Portal 2's gels come from, was also a custom engine. Both games were senior projects at a game design school near Valve, which is how they found them. permalink fedilink source parent hideshow 2 child comments replies: [–] vrek@programming.dev 2 points 2 months ago (1 child) But you have to admit without half life portal wouldn't exist...how much of the engine we can debate but it needed half life to exist permalink fedilink source parent hideshow 1 child comment replies: [–] phailhaus@piefed.social 1 point 2 months ago The level editor was used out of convenience. There are other level formats they could have used instead. Portal is a great example of Valve supporting education, not the mod scene. permalink fedilink source parent [–] Warl0k3@lemmy.world 1 point 2 months ago (6 children) Team fortress 2 as well permalink fedilink source parent hideshow 6 child comments replies: [–] phailhaus@piefed.social 3 points 2 months ago (1 child) Sort of. Team Fortress was a Quake mod. Valve hired the team to port it to Half Life. permalink fedilink source parent hideshow 1 child comment replies: [–] Warl0k3@lemmy.world 1 point 2 months ago* Yeah - after quake, it was released as an in-house half-life mod by the quake TF dev team (Team fortress classic). Then it was a standalone repack of the HL assets (TF1.5), and then the ground-up Source version that is TF2 permalink fedilink source parent [–] vrek@programming.dev 1 point 2 months ago (3 children) Really? Didn't know that one... permalink fedilink source parent hideshow 3 child comments replies: [–] jedibob5@lemmy.world 2 points 2 months ago (2 children) The original Team Fortress was a mod of HL1. TF2 was built on the Source engine directly by Valve, so it technically was never a mod, but it has its roots in the original mod. permalink fedilink source parent hideshow 2 child comments replies: [–] Warl0k3@lemmy.world 3 points 2 months ago* One layer of more complex - the original Team Fortress was quake, but there was an intermediate version (team fortress classic) developed by Valve as a mod to Half Life - then there was TF1.5, which was a standalone repack of the HL mod, then came TF2 developed on Source permalink fedilink source parent [–] vrek@programming.dev 0 points 2 months ago It's funny that source engine was so bad it inspired a whole generation of better engines permalink fedilink source parent
[–] vrek@programming.dev 10 points 2 months ago (10 children) It's also why we have portal... It was originally a mod of half life 2 permalink fedilink source parent hideshow 10 child comments replies: [–] phailhaus@piefed.social 7 points 2 months ago (2 children) No it wasn't. Narbacular Drop used the same level editor, but only certain level features work because the actual game is an entirely different custom engine. Tag, the game that Portal 2's gels come from, was also a custom engine. Both games were senior projects at a game design school near Valve, which is how they found them. permalink fedilink source parent hideshow 2 child comments replies: [–] vrek@programming.dev 2 points 2 months ago (1 child) But you have to admit without half life portal wouldn't exist...how much of the engine we can debate but it needed half life to exist permalink fedilink source parent hideshow 1 child comment replies: [–] phailhaus@piefed.social 1 point 2 months ago The level editor was used out of convenience. There are other level formats they could have used instead. Portal is a great example of Valve supporting education, not the mod scene. permalink fedilink source parent [–] Warl0k3@lemmy.world 1 point 2 months ago (6 children) Team fortress 2 as well permalink fedilink source parent hideshow 6 child comments replies: [–] phailhaus@piefed.social 3 points 2 months ago (1 child) Sort of. Team Fortress was a Quake mod. Valve hired the team to port it to Half Life. permalink fedilink source parent hideshow 1 child comment replies: [–] Warl0k3@lemmy.world 1 point 2 months ago* Yeah - after quake, it was released as an in-house half-life mod by the quake TF dev team (Team fortress classic). Then it was a standalone repack of the HL assets (TF1.5), and then the ground-up Source version that is TF2 permalink fedilink source parent [–] vrek@programming.dev 1 point 2 months ago (3 children) Really? Didn't know that one... permalink fedilink source parent hideshow 3 child comments replies: [–] jedibob5@lemmy.world 2 points 2 months ago (2 children) The original Team Fortress was a mod of HL1. TF2 was built on the Source engine directly by Valve, so it technically was never a mod, but it has its roots in the original mod. permalink fedilink source parent hideshow 2 child comments replies: [–] Warl0k3@lemmy.world 3 points 2 months ago* One layer of more complex - the original Team Fortress was quake, but there was an intermediate version (team fortress classic) developed by Valve as a mod to Half Life - then there was TF1.5, which was a standalone repack of the HL mod, then came TF2 developed on Source permalink fedilink source parent [–] vrek@programming.dev 0 points 2 months ago It's funny that source engine was so bad it inspired a whole generation of better engines permalink fedilink source parent
[–] phailhaus@piefed.social 7 points 2 months ago (2 children) No it wasn't. Narbacular Drop used the same level editor, but only certain level features work because the actual game is an entirely different custom engine. Tag, the game that Portal 2's gels come from, was also a custom engine. Both games were senior projects at a game design school near Valve, which is how they found them. permalink fedilink source parent hideshow 2 child comments replies: [–] vrek@programming.dev 2 points 2 months ago (1 child) But you have to admit without half life portal wouldn't exist...how much of the engine we can debate but it needed half life to exist permalink fedilink source parent hideshow 1 child comment replies: [–] phailhaus@piefed.social 1 point 2 months ago The level editor was used out of convenience. There are other level formats they could have used instead. Portal is a great example of Valve supporting education, not the mod scene. permalink fedilink source parent
[–] vrek@programming.dev 2 points 2 months ago (1 child) But you have to admit without half life portal wouldn't exist...how much of the engine we can debate but it needed half life to exist permalink fedilink source parent hideshow 1 child comment replies: [–] phailhaus@piefed.social 1 point 2 months ago The level editor was used out of convenience. There are other level formats they could have used instead. Portal is a great example of Valve supporting education, not the mod scene. permalink fedilink source parent
[–] phailhaus@piefed.social 1 point 2 months ago The level editor was used out of convenience. There are other level formats they could have used instead. Portal is a great example of Valve supporting education, not the mod scene. permalink fedilink source parent
[–] Warl0k3@lemmy.world 1 point 2 months ago (6 children) Team fortress 2 as well permalink fedilink source parent hideshow 6 child comments replies: [–] phailhaus@piefed.social 3 points 2 months ago (1 child) Sort of. Team Fortress was a Quake mod. Valve hired the team to port it to Half Life. permalink fedilink source parent hideshow 1 child comment replies: [–] Warl0k3@lemmy.world 1 point 2 months ago* Yeah - after quake, it was released as an in-house half-life mod by the quake TF dev team (Team fortress classic). Then it was a standalone repack of the HL assets (TF1.5), and then the ground-up Source version that is TF2 permalink fedilink source parent [–] vrek@programming.dev 1 point 2 months ago (3 children) Really? Didn't know that one... permalink fedilink source parent hideshow 3 child comments replies: [–] jedibob5@lemmy.world 2 points 2 months ago (2 children) The original Team Fortress was a mod of HL1. TF2 was built on the Source engine directly by Valve, so it technically was never a mod, but it has its roots in the original mod. permalink fedilink source parent hideshow 2 child comments replies: [–] Warl0k3@lemmy.world 3 points 2 months ago* One layer of more complex - the original Team Fortress was quake, but there was an intermediate version (team fortress classic) developed by Valve as a mod to Half Life - then there was TF1.5, which was a standalone repack of the HL mod, then came TF2 developed on Source permalink fedilink source parent [–] vrek@programming.dev 0 points 2 months ago It's funny that source engine was so bad it inspired a whole generation of better engines permalink fedilink source parent
[–] phailhaus@piefed.social 3 points 2 months ago (1 child) Sort of. Team Fortress was a Quake mod. Valve hired the team to port it to Half Life. permalink fedilink source parent hideshow 1 child comment replies: [–] Warl0k3@lemmy.world 1 point 2 months ago* Yeah - after quake, it was released as an in-house half-life mod by the quake TF dev team (Team fortress classic). Then it was a standalone repack of the HL assets (TF1.5), and then the ground-up Source version that is TF2 permalink fedilink source parent
[–] Warl0k3@lemmy.world 1 point 2 months ago* Yeah - after quake, it was released as an in-house half-life mod by the quake TF dev team (Team fortress classic). Then it was a standalone repack of the HL assets (TF1.5), and then the ground-up Source version that is TF2 permalink fedilink source parent
[–] vrek@programming.dev 1 point 2 months ago (3 children) Really? Didn't know that one... permalink fedilink source parent hideshow 3 child comments replies: [–] jedibob5@lemmy.world 2 points 2 months ago (2 children) The original Team Fortress was a mod of HL1. TF2 was built on the Source engine directly by Valve, so it technically was never a mod, but it has its roots in the original mod. permalink fedilink source parent hideshow 2 child comments replies: [–] Warl0k3@lemmy.world 3 points 2 months ago* One layer of more complex - the original Team Fortress was quake, but there was an intermediate version (team fortress classic) developed by Valve as a mod to Half Life - then there was TF1.5, which was a standalone repack of the HL mod, then came TF2 developed on Source permalink fedilink source parent [–] vrek@programming.dev 0 points 2 months ago It's funny that source engine was so bad it inspired a whole generation of better engines permalink fedilink source parent
[–] jedibob5@lemmy.world 2 points 2 months ago (2 children) The original Team Fortress was a mod of HL1. TF2 was built on the Source engine directly by Valve, so it technically was never a mod, but it has its roots in the original mod. permalink fedilink source parent hideshow 2 child comments replies: [–] Warl0k3@lemmy.world 3 points 2 months ago* One layer of more complex - the original Team Fortress was quake, but there was an intermediate version (team fortress classic) developed by Valve as a mod to Half Life - then there was TF1.5, which was a standalone repack of the HL mod, then came TF2 developed on Source permalink fedilink source parent [–] vrek@programming.dev 0 points 2 months ago It's funny that source engine was so bad it inspired a whole generation of better engines permalink fedilink source parent
[–] Warl0k3@lemmy.world 3 points 2 months ago* One layer of more complex - the original Team Fortress was quake, but there was an intermediate version (team fortress classic) developed by Valve as a mod to Half Life - then there was TF1.5, which was a standalone repack of the HL mod, then came TF2 developed on Source permalink fedilink source parent
[–] vrek@programming.dev 0 points 2 months ago It's funny that source engine was so bad it inspired a whole generation of better engines permalink fedilink source parent