I've played a little bit of Palworld, and I've some thoughts that I couldn't hold in. So I wrote about it.

All feedback is welcome.

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[–] 12 points 2 months ago (5 children)

I'm closing in on 500 hours and on my 4th run through, first after 1.0 yadda yadda. I don't think I've ever once gone out of my way to do a single quest, ever. That is until 1.0 forced you to do 2 or 3, but that's it.

I much prefer the loop of catching, leveling up, leveling your base, and getting new tech. I probably wouldn't even do the towers if tech wasn't locked behind them lol

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  • [–] [S] 5 points 2 months ago (4 children)

    And yet this isn't a full problem. But when you have the quests as part of the game, I kind of expected a little bit more than the Pal Critic. These are very... boring, and have a simple fix. Allow the user to select a pal from the box.

    The general loop is good, but the levelling is somewhat extreme, I've ignore some of the techs because I knew that in the next 5 min I would have unlocked the next tier. So it feels somewhat off.

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  • [–] 4 points 2 months ago (3 children)

    I literally never unlocked a weapon tech because all of the schematics you get will quickly outclass any default weapon. The tech tree does seem paced incredibly weird.

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  • [–] [S] 2 points 2 months ago (2 children)

    The schematics needs some love too. But I was already in the 4k words blogpost, and adding more on this would make the post waaaaay too long.

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