I wish there was a transcript I could read. I'm intrigued by the topic. Gaming has long had a real problem with interpersonal issues and toxic work culture - it's very understandable why HR became a more important part of the industry. Certainly HR is overstepping by trying to run the entire company so to speak, but I don't want to speak too much without taking the time to watch the video.
Whoops, I spoke too soon - there is a transcript!
Edit: Oh Jesus Christ, someone in HR really fought back against the term "Senior Technical Artist" because it might offend elderly people? The pendulum swung too far smh
"You see, from my persepctive, what happened is that HR decided that the day-to-day work of actually helping people wasn't enough. They wanted a seat in the executive meetings and they got it. Today, most executives have HR sitting in influencing decision and driving cultural change and a lot of them want to run the entire company."
Oooooook.....HR aren't the decision makers here. The executives are. @TheJesusaurus@piefed.ca is correct on this - the directives are coming from C suites that fear controversy and risk.
If game makers don't want endless meetings about safe spaces, maybe they shouldn't force their women coworkers to crawl around on the floor so they can upskirt them like at Blizzard? Source
A complaint, filed by the state Department of Fair Employment and Housing on Wednesday, alleges that Activision Blizzard Inc. "fostered a sexist culture" where women were paid less than men and subjected to ongoing sexual harassment including groping. (Activision and Blizzard Entertainment merged in 2008.)
Officials at the gaming company knew about the harassment and not only failed to stop it but retaliated against women who spoke up, the complaint also alleges.
This was only 5 years ago.