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[–] 8 points 4 months ago (1 child)

When time is money, optimizing for time is a worthwhile endeavor. 6+ year dev cycles aren't something anyone wants. But realistically, large file sizes probably aren't going away with more dev time.

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  • [–] 1 point 4 months ago* (last edited 4 months ago)

    6+ years dev cycles is something I am comfortable with, because I want something done well, and if it's something big enough (like Cyberpunk 2077 or Baldur's Gate), then of course it will take a long time, even with big command team

    But I still haven't figured out another end of such a deal: how to keep all the command team members alive, fed and comfortable for this long time? Buying a game once, even multiplied by whatever-count-of-copies-they-have-sold-for-now, doesn't give a guarantee that all those people have enough money to just keep creating something exciting for as long as it takes

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