Thoughts from the 1666: Amsterdam prologue, a new project from Assassin's Creed's original director that is strangely redolent of AC's early days.

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[–] 30 points 5 months ago (14 children)

I played the demo and it was terrible.

Bad dialogue, horrible walking animations (especially when they let you move two characters side by side), and literally zero gameplay. No kidding: I extracted magic from an animal carcass to light some torches, chose a cat familiar among a group of half a dozen identical cats, walked in a library looking for some books ("Hi! I'm the director of this library. No, I don't know where this book is, maybe you can look over there?"), then walked some more, then I was a cat, then the demo was over.

Is this really what people want from Assassin's Creed?

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  • [–] 18 points 5 months ago (6 children)

    Also people found AI slop in the demo already. Producer gave the excuse that they are placeholders and that they are sorry (for having been found).

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  • [–] 1 point 5 months ago

    By the way, how can people tell that an asset is made by AI? Very curious to know this part. I know how to spot an AI image, and especially a video, but an in-game asset? That already looks not real? How.

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  • [+] -15 points 5 months ago (3 children)

    No one really cares lets be honest

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  • [–] 2 points 5 months ago (5 children)

    Is 1666 supposed to be an Assassin’s Creed game or was it just made by the creator of Assassin’s Creed?

    This almost sounds like an rpg with heavy focus in story-telling, a genre that is more popular with the cozy gaming fans.

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  • [–] 8 points 5 months ago (4 children)

    The game itself is not supposed to be AC, the writer is making unnecessary comparisons.

    That being said, I'm a big fan of cozy story-driven games, and this one was bad even by those standards.

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  • [–] 2 points 5 months ago (2 children)

    The game is made by the original Assassin's Creed guy, and the article sets the tone by reminding the reader what the original AC was like—quite a lot different than they are now. I don't think it's unnecessary at all.

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  • [–] 3 points 5 months ago (1 child)

    I remember what AC was like, I played it (and liked it a lot more than what it is now).

    I think it's unnecessary because (a) this game is nothing like AC, at least from the demo we've been shown, and (b) just because a guy worked on a game twenty years ago, doesn't mean that all of his following games will be the same.

    "From a former AC dev" is just a marketing pitch; the writer took that and ran with it for a cheap article. "You play as multiple characters in this game. It reminds me of AC". Like, sure, I can see the similarities in playing a character, following by that character's ancestors, but that's where the similarities end with AC, and the article never spells out clearly why this game is what Hexe should be.

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