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[–] 92 points 6 months ago (23 children)

Time derivatives!

  • Rate of change in position is called velocity
  • Rate of change in velocity is called acceleration
  • Rate of change in acceleration is called jerk
  • Rate of change in jerk is called snap
  • Rate of change in snap is called crackle
  • Rate of change in crackle is called pop
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  • [–] 17 points 6 months ago (2 children)

    This explains the sounds when I move to get up, these days.

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  • [–] 31 points 6 months ago (10 children)

    And if I recall correctly

    • Rate of change in pop is called lock
    • Rate of change in lock is called drop
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  • [–] 21 points 6 months ago (9 children)

    When the fuck could those possibly be useful? 😆🙃

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  • [–] 11 points 6 months ago (3 children)

    I can't even comprehend what something beyond jerk means in reality or how to even produce it by physical means

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  • [–] 18 points 6 months ago (2 children)

    Well these are higher order derivatives, so they do have physical meaning but the latter ones are increasingly abstract and subtle from our normal earthly perspective.

    If you think of a stable and perfectly circular orbit, that's a steady and constant acceleration. Then if you thrust to make it elliptical, you're changing the acceleration which can be measured as jerk. But then if that thrust itself is variable, you can measure its changes as snap. And then of course the rate of how much you change that is crackle, and so on.

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  • [–] 5 points 6 months ago (6 children)
  • [–] 3 points 6 months ago (5 children)
  • [–] 5 points 6 months ago (3 children)

    None of those, but I think a series of irregular jerks could be considered jitter.

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  • [–] 5 points 6 months ago* (1 child)

    I only know jitter as irregularity in data flow (e.g. network packets).

    Jerk is sometimes called jolt though. Both terms seem fitting to me. Supposedly in roller coaster design, having too much jerk/jolt can be quite unpleasant for riders. Which kind of makes sense, if the acceleration varies too wildly I could see that making me sick.

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  • [–] 3 points 6 months ago

    I only know jitter from electronics as well, but it could be applied in mechanics as well. Iirc, jitter is the irregularities in the intervals in a periodic signal, like data transfer. But jitter will be present in anything with a period, it doesn't have to be digital signal. A jerk is a single action, so there is no period and there can be no jitter. A series of jerks could have a seemingly regular period, but when measured more accurately, the intervals between jerks will have small variances: jitter. Hence why imo a series of irregular jerks could be considered jittery.

    Noone ever uses it that way though and I'm not even sure that I phrased it correctly, but because of the word "jerk" I find it a mildly fun play on words.

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