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I'm completely speechless. This looks so terrible I thought it was a joke, but apparently Nvidia released these demos to impress people. DLSS 5 runs the entire game through an AI filter, making every character look like it's running through an ultra realistic beauty filter.

The photo above is used as the promo image for the official blog post by the way. It completely ignores artistic intent and makes Grace's face look "sexier" because apparently that's what realism looks like now.

I wouldn't be so baffled if this was some experimental setting they were testing, but they're advertising this as the next gen DLSS. As in, this is their image of what the future of gaming should be. A massive F U to every artist in the industry. Well done, Nvidia.

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[+] -11 points 7 months ago* (5 children)

Do you guys turn your graphics settings to lowest to make sure not to interfere with "artistic vision"? Or do you just not understand the technology at all?

The dev can literally control the vectors for DLSS 5 and test it for themselves until it looks how they like. If you don't like modifying frames, you should disable all post-processing shaders and most modern anti-aliasing too.

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  • [–] 5 points 7 months ago

    Do you guys turn your graphics settings to lowest

    Pretty much, yeah, lows whenever possible and mediums whenever lows are way too low (i.e. shadows, where low usually means pre-baked only, while medium does dynamic, yet blurry, shadows), and all post-processing disabled. Highs and ultras never provide any tangible difference during gameplay and their use is seemingly mostly limited to benchmarks.

    and most modern anti-aliasing too

    TAA can eat a dick. I'd take staircases over ghost edges and flickering shadows any day every day.

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  • [–] 1 point 7 months ago

    Pretending that graphics presets, post-processing, and anti-aliasing modify the image to a degree similar to DLSS5 is egregious.

    You can guarantee that graphics preset X has a consistent look across different machines. The DLSS5 demo can't even make the same character look consistent on the same setup in different scenes.

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