It always feels like some form of VR tech comes out with some sort of fanfare and with a promise it will take over the world, but it never does.

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[–] 15 points 9 months ago (12 children)

The shit with VR, specifically, is baffling to me. We have pretty good tech for it and yet nobody seems to know what to actually do with them. Hardware is at a good starting point, but the software is mostly bullshit.

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  • [–] 3 points 9 months ago (1 child)

    I shit you not I know a University where they have AR (with haptic gloves, not just VR) headsets worth around 70k euro and nobody uses them.

    A student watched porn in class on one of them though, so I guess the taxpayer investment was worth it...

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  • [–] 2 points 9 months ago

    I really like VR gaming. If only they would develop better FOV to get rid of some “porthole effect” and drop in some screens that don’t have the screen-door resolution. I played Elite:Dangerous for years on VR and it’s totally worth it. If only there were a way to get first-person shooters working better it might take off.

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  • [–] 2 points 9 months ago

    Beat Saber and VRChat are genuinely cool at least. I think what it comes down to is that the illusion of physically being somewhere is cool and can be useful for some stuff but not as cool as everyone used to assume. More abstract entertainment and art works basically just as good or better most of the time because it doesn't require specialized hardware, acclimating to nausea, and learning novel control schemes.

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  • [–] 2 points 9 months ago (2 children)

    I remember setting up a VR og Skyrim with an old android and some infrared LEDs. It was pretty cool at first, but I couldn't play more than an hour without some kinda discomfort. I've tried some of the newer guys, and aside from being much higher def, it's largely the same thing. I don't want or need it in my life.

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  • [–] 1 point 9 months ago* (last edited 9 months ago)

    because it doesn't offer anyone any really value.

    it's massively inconvenient and expensive compared to non-vr versions.

    i worked on a VR program 20 years ago. the same issues persist today as they did back then. it's still bulky, uncomfortable, annoying, and way too many people get sick from using it for any prolonged period of time. if 50% of your users throw up after 5 minutes, you don't have a viable product.

    it's only really good for short term novelty experiences. and that's where it overwhelmingly gets used, always has, and always will.

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  • [–] 1 point 9 months ago

    VR has given us an incredible amount of funny videos where the user will decide to run full speed into a wall or something. That and "hoverboards" have kept America's Funniest Home Videos on the air.

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