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[–] 33 points 10 months ago (4 children)

I do worry about the longevity of unionization in the gaming industry. There's a lot of churn and high demand for the positions. There's remote work now, scabs don't even need to show up to cross the picket line.

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  • [–] 34 points 10 months ago (3 children)

    I mean, when they work indie, they don't need to unionize.

    We probably won't see unions; just a collapse of AAA. The Game Awards this year was a joke with only about 3 big contenders, and most were regarded as "indie".

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  • [–] 19 points 10 months ago* (2 children)

    There are only two types of games nowadays. Everything that isn't AAA is labelled "Indie", even when they're with major publishers and have three dozen devs and a hundred externals.

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  • [–] 4 points 10 months ago (1 child)

    Right, but if you try to follow a more strict definition that mostly follows 2D games developed by a single person, even their publishing framework ends up encompassing dozens if not hundreds of people. It’s become hard to make that definition strict. At the very least, very few notable games are made by the really big labels: Ubisoft, 2K, EA, etc.

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