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[–] 71 points 11 months ago (15 children)

There's nothing to complain about here. Games require tons of placeholders, in art, dialogue, and code. They will iterate dozens of times before the final product, and given Larian's own production standards, there's no chance anything but the most inconsequential or forgotten items made by an LLM will stay in.

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  • [–] 71 points 11 months ago* (9 children)

    Among the devs responding is a former Larian staffer, environment artist Selena Tobin. "consider my feedback: i loved working at @larianstudios.com until AI," Tobin writes. "reconsider and change your direction, like, yesterday. show your employees some respect. they are world-class & do not need AI assistance to come up with amazing ideas."

    https://www.rockpapershotgun.com/larian-boss-responds-to-criticism-of-generative-ai-use-its-something-we-are-constantly-discussing-internally

    there’s no chance anything but the most inconsequential or forgotten items made by an LLM will stay in.

    Concept art is not a placeholder. It's part of the creative process. By using AI to generate text and images you already influenced the creative process negatively.

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  • [–] -1 points 11 months ago

    A lot of the industry artists are at the very least using AI to screw around with concept art for references. The kind of stuff where they used to use google to search. One of my friends fed a service a fairly raw hand-sketched drawing, told it how to finish it off, then asked it to put it in different poses at different angles, then used that to hand-make the character into 3D.

    There are, of course, many artists who wouldn't touch any of it with a 10-foot pole.

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  • [+] -7 points 11 months ago (7 children)

    The article doesn't say Larian is using it for concept art.

    Those were hypothetical statements from people outside the studio.

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  • [–] 34 points 11 months ago (4 children)

    Literally the first sentence

    A few hours ago, reports surfaced that Larian are making use of generative AI during development of their new RPG Divinity - specifically, to come up with ideas, produce placeholder text, develop concept art, and create materials for PowerPoint presentations.

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  • [–] 9 points 11 months ago (2 children)

    The actual quote from Swen is that they use it in the "ideation" phase of concept art. Basically: throwing shit on the wall and seeing what sticks. After that, the process is taken over by any of their almost 30 concept artists on payroll.

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  • [–] 7 points 11 months ago (1 child)

    Idk but that seems pretty obvious to me from reading the quote by Larian CEO Swen Vincke that they used to, or are still using it to generate or "enhance" concept art and that's it's a highly discussed topic within the company?

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  • [–] 4 points 11 months ago

    What he actually said was that they use it in the “ideation” phase of concept art. Basically: throwing shit on the wall and seeing what sticks. After that, the process is taken over by any of their almost 30 concept artists on payroll.

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  • [–] 2 points 11 months ago (4 children)

    Issue with non-obvious placeholder art is that it'll easily fall through the cracks.

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  • [–] 4 points 11 months ago

    It’s not like they are just going to do a visual spot check on each level to clear out the AI assets. They will probably tag it in the meta data as a placeholder. So some automated validation process can find every ai asset in a level. Not to mention game objects are wrapped in an object template. And then the template is used to place the object into the scenes. So they only have to replace the placeholder with the final object once in the template and then it will replace it everywhere the template is used.

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