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[–] 12 points 11 months ago (7 children)

The original meaning of indie was independently published. I would think having a publisher would pretty squarely put you in the not indie category.

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  • [–] 5 points 11 months ago

    Kepler, IMHO, is the exception, because they are specifically a coalition of indie devs pooling resources to give other indie devs the best shot of success.

    And to the comment above yours: I think any devs who don't have a board of investors or any obligation to anyone but their fans counts as "indie" in my still-honest opinion.

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  • [–] 6 points 11 months ago (5 children)

    What we think of as the rise of indie gaming was when they started getting publishers to promote them. You needed one in order to be listed on XBLA back in the day.

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  • [–] 2 points 11 months ago (4 children)

    When I think of the rise of indie gaming I think about the early 2000s when people could put their game on their own website and things like Steam were coming out. The Xbox doesn’t even cross my mind. Consoles were very much not the realm of indie games until like the Wii U.

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  • [–] 5 points 11 months ago (3 children)

    Xbox 360 and Summer of Arcade are major pillars in bringing indie games into the spotlight around exactly that era. There may have been Darwinia and Ragdoll Kung Fu on Steam at the time, but it was the likes of Braid, Super Meat Boy, Bastion and such that really came up within the XBLA promotions.

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  • [–] 0 points 11 months ago (2 children)

    You clearly missed out on a whole era of shit like Pocket Tanks and Zuma.

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  • [–] 4 points 11 months ago (1 child)

    I played quite a bit of Pocket Tanks, but there's a huge gulf between that and the public consciousness that came up around indie games in the summers of arcade.

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