I was recently discussing Farcry 2 with some friends and how cool the fire spread system was - And how it essentially was never used again after that title.

Is there a cool feature or mechanic you've seen in a game and hope to see more of?

you are viewing a single comment's thread
view the rest of the comments
[–] 56 points 11 months ago (10 children)

It didn't really take off to begin with but dual screen support like Supreme Commander had with the real-time map overview on the 2nd monitor. It could be a skirmish map or live track map for a racing game, live scoreboard, player status or inventory system.

  • source
  • hideshow 10 child comments
  • [–] 15 points 11 months ago (4 children)

    I think you're describing the Nintendo DS.

  • source
  • parent
  • hideshow 4 child comments
  • [–] 6 points 11 months ago (3 children)

    Yeah I guess I am. Just give it to us in a bigger form.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 2 points 11 months ago* (last edited 11 months ago) (2 children)

    Racing sims typically support telemetry that can be used to display info for the driver or overall race info. E.g. a dashboard on a phone mounted to the wheel stand, or a realtime online display and timing. People even make devices like wind simulator or ass-shaker for immersion.

    Check out SimHub for customizable widget software that supports many games.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 1 point 11 months ago (1 child)

    Yeah I do all that myself with ETS2 but wanted to give another example.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 1 point 11 months ago

    Actually, when I played ‘OpenTTD’, i.e. the remake of ‘Transport Tycoon’, I wanted the game to broadcast telemetry of my enterprise's economy, so I could dump it into a spreadsheet and gawk at the numbers. This indeed could've also been a second-monitor activity (or rather, second computer since I played on a tablet).

  • source
  • parent