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[–] 23 points 1 year ago (10 children)

Compared to World and Rise? It's just not very good. It's by far the fewest hours I've put into a Monster Hunter game since... Well, literally ever.

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  • [–] 12 points 1 year ago (7 children)

    Why is this being said so long after release all of a sudden and not sooner?

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  • [–] 16 points 1 year ago (6 children)

    I don't play MH, so take my words with a grain of salt, but a friend of mine told me that they were hoping for more frequent and robust title updates to keep the game fresh.

    According to them, there's just not enough end game content for the game to remain interesting in the long run, and that's on top of a gameplay loop far less rewarding/challenging than previous titles.

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  • [–] 3 points 1 year ago (3 children)

    i remember when the hundreds of hours of monster hunter came from the content on release. G-rank was the endgame, not $60 dlc that came a year or two later. I always wished monhun would become more mainstream but now i’ve eaten my words.

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  • [–] 3 points 1 year ago (2 children)

    G-rank was always a full price DLC that came a year or more later unless you skipped the base games (or Capcom didn't localize them like with 4).

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  • [–] 0 points 1 year ago (1 child)

    G-Rank started in Monster Hunter G on PS2. The PS2 was not well known to have paid DLC.

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  • [–] 2 points 1 year ago (1 child)

    World was just as bad at launch IMO. There was nothing worth doing post-story until Kulve Taroth came out.

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  • [–] 2 points 1 year ago

    I'm famously a World hater, so yes, absolutely. Until Icebourne released, I was extremely disappointed with World, even for a pre-G Rank release.

    Though, all of the titles since Generations have had the problem of being released with a portion of the planned content missing. I was more forgiving of it before, though I am having a hard time pinpointing why.

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