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[–] 45 points 1 year ago (15 children)

Nope.

Best advice would be to forget it exists. There are actually thousands of other games out there that are almost exactly like Battlefield, I doubt the Next New Thing™ will be worth giving up a little bit of sanity over.

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  • [–] 14 points 1 year ago (14 children)

    Could you name a few that are almost exactly like Battlefield, came out in the last decade, and let me host my own servers?

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  • [–] 6 points 1 year ago (7 children)
  • [–] 1 point 1 year ago (6 children)

    Perusing the Steam forums seems to indicate I can't host my own server.

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  • [–] 9 points 1 year ago (5 children)

    I dunno what you've found on the Steam forums, but the game comes with the dedicated server software used to self host.

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  • [–] -3 points 1 year ago (4 children)

    I found this. If it still requires an internet connection, it doesn't pass that test. But that user could be wrong, and plenty of devs and publishers don't even care enough to let me know on the store page if their game is worth my time and money.

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  • [–] 7 points 1 year ago (1 child)

    You want to host a PvP game server but not if it requires an internet connection? Who would you be playing against without an internet connection?

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  • [–] 4 points 1 year ago (1 child)

    It has LAN, too, but it was pretty horribly laggy last I heard. Though, I never tried it myself to know first hand if that is true.

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  • [–] -1 points 1 year ago

    That seems strange that it would be worse than internet play, but this isn't exactly the strongest recommendation to try it out. Thanks for the suggestion, at least. If the dev ever returns to try to finish their early access game, I'll keep an eye on it.

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  • [–] 2 points 1 year ago (2 children)
  • [–] -5 points 1 year ago (2 children)
  • [–] 8 points 1 year ago (1 child)

    We have very different definitions of "almost exactly like Battlefield".

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  • [–] 1 point 1 year ago

    That's fair. Battlefield is the most basic of all three. COD being even more basic with the elimination small maps. They all have a class system, military assets, and the same basic concept of teams. The difference is in the realism/depth of how far you want to go. Now, what OP is asking for is not practical from a business standpoint. You need deviation to separate your product. So there is going to be that deviation to the point of it being worthwhile to compete with the battlefield. But never to be what OP is asking for. It isn't smart business.

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