Thanks, that's a very attractive style of demo, and the premise is very cool too. I'll check it out
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I played hours of the demo for this, and bought it instantly. I think it's very well done.
There were some slight content limits on the demo, but none that I really noticed after about 10 hours of playing - so I'd definitely say the demo is worth trying if it at all looks interesting to you.
I love the art style, but I the themes are a bit much for me at this point (I live in Ukraine and we have a lot going on).
I've enjoyed this game so far. It shows a perfectly running city and you ruin it with cars, traffic, pollution and if people protest, you sent riot control squads on them.
Needs a better tutorial and more content, but I can really pretend to be an evil soulless ceo without actually being scum of the earth. All while seeing how nice a carless city is was.
I've played an early version of this a year or two ago. It's an interesting mix of restaurant (more like diner?) management and tower defence. The alpha build I played was rather bare bones, but I felt it had potential.
I'm still salty about how badly the bungled Cities Skylines 2 and Kerbal Space Program 2.
That's why I haven't bought it yet, and I am a huge fan of TF1 and TF2 (never played Train Fever though, but it looks like a less refined form of TF1).
I can't stand Paradox, they are like a European EA. In particular, I really didn't like what they did to Bloodlines 2.
They also sold out to paradox so expect dlcs out the wazoo
https://store.steampowered.com/news/app/1066780/view/694260508207874060?l=english
Oh I see what you mean, yeah maybe that'll be enough!
I meant just add it at the bottom of the games description. If people do give it a gander, they might set that. And in the end, text is text.
I wish, it's only tags/metadata.
You could just add a more detailed disclosure to the discription on itch, I guess?
Oh you're absolutely right, and I'm not annoyed at being asked to explain, it's just frustrating trying to do the right thing and getting caught up in the mess of AI.
For example if it was a prose heavy game I'd be rightly annoyed if ai wrote it all with no person doing the work I'm playing.
Those disclosures are probably the best way to capture it, but it's not always as broadbrush as they make it sound. The more wriggle room you give people the more you'll find people pushing the envelope. I'm not trying to be deceptive with my disclosures and I hope people don't pass up manifest just because I used some AI to help me.
I do hope you give it a go when the demo goes live though.
I see. I think I'll take a look at it when it releases. Definitely sounds like a fun idea.
I kinda get the frustration, but I dunno what the options are, except for maybe a free text field for explaining your AI usage, like Steam does it for justifying Early Access. But even then, it'd be hard to control for had actors just lying.
Done! Tysm
This is the part where the disclosure is annoying right, really those LLMs are helping me expand stuff, eg I've got an event that might pop up that if you arrive at your captain's home port they might ask for some shore leave. I wrote that event but I had an LLM help me tune it, show me different ways I could write it what kind of emotional register I was looking for.
That kind of stuff. It's written text, and I don't want anyone to turn around and say I didn't disclose, but it's not like I've just let an LLM loose. If you find an emdash that was probably me trying to be cute.
For the store page, or the game itself? Cause I feel like a) writing is also art, and b), LLM output just tend to feel so boring and same-y. Looks very interesting otherwise, though.
One other tip for higher engagement, edit the title to say something like:
Manifest, an upcoming hard sci-fi, space logistics management and tycoon game, screenshots and gameplay description on Itch.io.
Awesome thanks mate! Yeah I love the art I got for this, I'm looking forward to the other bits she'll do for me in the future!
Oh awesome, yes I'll absolutely post up there too!
This looks awesome!
I love the header visual! Very retro sci-fi. Gameplay is exactly my kind of thing.
Feel free to also post in !space_games@piefed.world, this community covers all a genres not just spacesims.
That would be great, thanks. I love logistics and resource management games
Yeap I see no reason it shouldn't be, I'm not a Linux user myself but when I get the demo sorted I can flick you a message and see if the demo works on your machine?
Will this be available on Linux?
I get it, it's only code and some help writing prose. The art is paid for and done by a human and she did an awesome job.
I'm a data architect in my day job so I'm not up for some heavy vibe coding thing, they're tools I use.
Looked interesting but the ai assisted tag turned me away.