MANIFEST demo is live! (store.steampowered.com)
 

Hello again, a lot of work has happened since I last dropped by, most importantly we have a demo!

The goal with this demo is to keep it fairly open but only small hulls and no port infrastructure upgrades. Otherwise it's everything I've built so far. It will have pretty constant development still while I flesh it out and make it more than what it is today.

Any feedback, ideas, bugs, spelling mistakes, etc please do let me know! There's an in-game feedback form but you can drop me a note here too if you'd prefer.

If you want to follow along in the development process you can follow on Itch

[–] [S] 1 point 4 months ago (4 children)

Oh you're absolutely right, and I'm not annoyed at being asked to explain, it's just frustrating trying to do the right thing and getting caught up in the mess of AI.

For example if it was a prose heavy game I'd be rightly annoyed if ai wrote it all with no person doing the work I'm playing.

Those disclosures are probably the best way to capture it, but it's not always as broadbrush as they make it sound. The more wriggle room you give people the more you'll find people pushing the envelope. I'm not trying to be deceptive with my disclosures and I hope people don't pass up manifest just because I used some AI to help me.

I do hope you give it a go when the demo goes live though.

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  • [–] [S] 1 point 4 months ago (6 children)

    This is the part where the disclosure is annoying right, really those LLMs are helping me expand stuff, eg I've got an event that might pop up that if you arrive at your captain's home port they might ask for some shore leave. I wrote that event but I had an LLM help me tune it, show me different ways I could write it what kind of emotional register I was looking for.

    That kind of stuff. It's written text, and I don't want anyone to turn around and say I didn't disclose, but it's not like I've just let an LLM loose. If you find an emdash that was probably me trying to be cute.

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  • [–] [S] 6 points 4 months ago* (8 children)

    I get it, it's only code and some help writing prose. The art is paid for and done by a human and she did an awesome job.

    I'm a data architect in my day job so I'm not up for some heavy vibe coding thing, they're tools I use.

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    Hey tycoon people.

    I just wanted to drop this here if anyone keen to chat about it or other games too! I'm new to this group (didn't know we had a tycoon group on Lemmy). But I'll be sticking around for more than just this one.

    I've been working on this a bit now and I'd like to share what I've been doing, but obviously I don't want to spam the group here.

    But yeah, always keen to hear feedback or suggestions.