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I was doing the second campaign and decided to go straight for nuclear power instead of building a smaller power plant that would be destroyed after the nuclear plant was activated.

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cross-posted from: https://lemmy.ca/post/42833013

Workers & Resources: Soviet Republic is a cross between an automation game and a city builder, with relatively complex logistics for a city builder. I am particularly fond of the organic, demand-based logistical challenges of distributing resources to meet the needs of your citizens, and managing realistic mode construction.

The upcoming DLC adds more buildings, vehicles, and a tech overhaul to allow starting the game in the 1930s.

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800 hours and just discovered that making a line end in a depot stops it until manually started again. No more having Open Hull transporting vehicles to their destination and manually stop them!

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Probably one of my favorite new Workers and Resources content creators - not as prolific a Bbalijo but makes more "focused" and edited videos rather than long lets-plays

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Report to the Community #95 (www.sovietrepublic.net)
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1.0 release date announced!

spoiler2024-06-20

Announcement: https://steamcommunity.com/games/784150/announcements/detail/4159715736508207426

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I believe my citizens are smuggling alcohol, in the frontier town. The republic produce no alcohol or have pubs to serve alcohol (yet, in the image you can see it's planned to buy one near the beach...), but somehow the overall health is decreased due to alcohol consumption.

Sure, some of them are alcoholic, but i'm sure there are some illegal breweries here and there... (my new canon for this republic)

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Report for the Community #93 (www.sovietrepublic.net)
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Report to the community #92 (www.sovietrepublic.net)
 
 

They added a hospital with built-in helicopter parking! Otherwise, a few new buildings, not too much in this one.

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Report for the Community #91 (www.sovietrepublic.net)
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Report for the Community #90 (www.sovietrepublic.net)
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Report for the Community #89 (www.sovietrepublic.net)
 
 

TL:DR; New large train station! Also new medium shopping centers, and updated models for the food and alcohol factories.

Sadly no update on when the test branch will get them though.

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