CA VP says that exact thing in the article.
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It think they might reconsider how they manage outsourcing contacts (which is actually an art in of itself and goes into broader organisation management approaches).
Outsourcing was a choice. CA clearly only cares about Warhammer
your name is on it that means you take blame CA!
@How_do_I_computah@lemmy.world (your comment never reached our instance, so here): Fair, and well put. The free part ends exactly where the arrows end, so it plays as "do what I say, now pay". The next build moves the gate later: real free play on the island after the guided part, before any price shows up.
Thanks, this is the useful kind of feedback, and you're right on each point. The hand gives no sign that it holds sand, so it looks like the sand vanishes. The hearths (the camps the tribe walks to and has to keep dry) are never explained. And the stats are a wall of text. The next build fixes those three: the hand shows what it carries and how much, a hearth gets one plain line the first time you see one, and the stats become icons.
Interesting and fair take. the other impressions and preview I've watched is Zade's video on DoW4. He didn't really comment on the blandness of eventually making blob armies and throwing it to the enemy. Although Zade did play a lot more of what's available for the closed beta builds. And one thing that somewhat echoes the untacticalness of a blob army is that he wished there was some kind of system to augment whole squads at the same time instead having to click each squad and equip them with additional wargear to react tactically.
from what I've seen so far, and that's not a lot because I want to keep it as "blindly" as I can, I'm optimistically hyped. It's a return to DoW1 in terms of base building and such. The Last Stand that I played a whole ton of from DoW2 makes a comeback, and from the most recent trailer they showed a very extensive painter. I'd say from what was shown, it's basically digital mode of painting your own plastic crack. Without going broke buying GW's models.
from Zade's video as well, he mentioned that there are already playable Imperial Guard in the campaign. And from the looks of it is surprisingly fleshed out. No doubt I think if DiW4 sells well, IG, is most likely to come out as DLC. Hopefully it comes out as a campaign expansion.
and most importantly of course I'm waiting for reviews on Linux systems, as I've gone the way of the penguin. Even if I use Windows, I'd still wait for reviews and a couple weeks before purchasing. On Linux more so that I find people's experience playing I assume via proton.
I agree with this being an interesting concept but I was so confused at first. It's not intuitive. I didn't realize I had to pick up the sand. And what are these hearths. It's like there is a backstory that I know nothing about but it's relevant to the game. If you want a game to be successful you need to be able to jump in quickly. Especially with the short attention span nowadays
It doesn't even feel like a game. The answer is given to me for both levels and then I need to pay.
It would be nice to know if you are currently holding something with an indicator because many times I thought I was holding sand it just took the sand away.
The UI also needs work. Many walls of text like stats that might benefit from icons and bullets.
I think you have a fun concept and you made it easy to get started. Here's some constructive criticism because I think you're smart enough to use it.
Pay wall hits too early and too much imo. As a player I just get the feeling you're stingy or think too highly of your game.
There is also no gap between "Play the game this way" big golden arrows and when the paywall hits. So the play experience is "Do what I'm telling you. Ok now pay me."
Yeah I'm too old to be excited about games, but at my age it feels like I see a new game coming soon then by the time I pick it up everyone is bored of it.
That said I'd love to play a new black and white, even a remaster. I didn't play it much (believe I played 2) but what I did was so amusing.
Figured I'd add this old penny arcade comic about it, does get the feeling of managing your creature. Took me like 4 searches to figure it out. old comic
Or put him in a room and remove the door then give him fireworks
Hilarious read, time to play some ck3
I mean the CK3 solution is assassination.
If the real world was like a video game, we’d have put him in a pool and removed the ladder. The real world isn’t a video game.
So EA was the publisher for Lionhead for the first two, and likely had 3 as right to first refusal to publish as part of their contract. But Lionhead was bought by Microsoft, so they'd likely have the rights to anything not already contracted to another company
Fill the basement of an inn with manure and hope it explodes at the right time...
The teaser is:
I think there are people working on a Black & White remaster. But it would be inappropriate for me to talk about it.
Well, gosh, consider me barely more interested than I was!
(I would play a Black and White remaster but yeesh)
So, you know, getting a big developer like EA who owns the rights to Black & White 3, and Microsoft who own rights to Black & White 4
Studios sell the rights to future sequels to different companies? I never knew.
Maybe this time we'll be able to plant a tree and watch it grow in real time.
Just slip some snakes into his bedroom.
i thought masters of albdon was supposed to be his last game????
Well that was a depressing read
This brings back memories. It's a real shame that the original is so difficult to get running nowadays
If Molyneux is involved in any way other that acting like a mascot-like character for advertisement, it is guaranteed to be garbage.
It could still be garbage without Molyneux's involvement. Anyone remember the Deus Ex "remaster"?
Then stop trying to wiggle around. Your dad seems to have enough money to support you, you are damaging your image with this. Take some responsibility, remove the monetization system, keep working on your vision and you will earn respect, money will follow down the road.