the wave

I made a small god game for the browser, phones too, no account. You never command the tribe: you are a hand over an island. Hold on the land to scoop up sand, water or lava, hold again to pour it. The tribe walks to three hearths on its own; then a wave comes in from the south and a lava spring wakes on the ridge, and the only strategy is the shape of the land you leave them.

Sand walls erode, water finds every gap, and lava poured into the sea cools into rock that holds, so the question each time is what to spend the hand on and where. The first island takes a few minutes. After it there is the rising sea: the towns you hold grow, every wave lifts the sea for good, and you choose which town to send uphill before the water cuts it off.

Everything, the island, the tribe and the ink look, is drawn in its own code. I read every reply: what you tried that the water broke, and what would make the land feel more like a plan.

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[–] 3 points 2 weeks ago

I think you have a fun concept and you made it easy to get started. Here's some constructive criticism because I think you're smart enough to use it.

Pay wall hits too early and too much imo. As a player I just get the feeling you're stingy or think too highly of your game.

There is also no gap between "Play the game this way" big golden arrows and when the paywall hits. So the play experience is "Do what I'm telling you. Ok now pay me."

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