[–] 6 points 3 months ago

This is more like a competition than anything, GameJams is an integral part of the indie games communities and something a fair share of developers likes doing.

It's a way to try to come up with new concepts and get feedback on it. Often with one or more constraints/themes from the specific jam you're participating in

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  • [–] 23 points 3 months ago (7 children)

    In era of hundreds of GB game, to see someone make game less than 2 MB is very surprising. it's like we going back to NES era where every game fit in one single cartridge, no update, no DLC, and no resources hogging, everything was smooth

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  • [–] 9 points 3 months ago (4 children)

    I actually had 5 and a quarter inch floppies as a kid and apparently they cap out at 1.2MB. They had pretty rad games, although I barely remember why we had like, hundreds of them, obtained second hand I guess.

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  • [–] 10 points 3 months ago

    I would love to see a return to the floppy and old-school computing, esp in response to hardware skyrocketing in price... I know it's unrealistic but it hits me right in the nostalgia reading about this stuff

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  • [–] 18 points 3 months ago* (last edited 3 months ago) (6 children)

    Wait, are entrants allowed to spread their game across multiple floppy disks, as was commonplace in the 90s?

    Bonus points for saves being written to the floppy without checking if there is important files there already, leading to a broken game if the save file is put on the wrong floppy.

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  • [–] [S] 2 points 4 months ago

    Thank you :)

    Those lan parties are part of what inspired me to make this. There are not enough web games nowadays that you can quickly and freely play with your friends either in the same screen, same network, or just online anymore.

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