▲ 393 ▼ Korean outfit hosting 1.44MB game development contest to honor the floppy disk — entrants must confine entire fileset, including resources, engine, and library, to miniscule storage format (www.tomshardware.com) submitted 3 months ago by cm0002@lemy.lol to c/gamedev@programming.dev 72 comments fedilink hide all child comments
[–] Kolanaki@pawb.social 20 points 3 months ago (5 children) Procedural generation. Procedural generation everywhere. permalink fedilink source hideshow 5 child comments replies: [–] OtakuAllTheWay@sh.itjust.works 7 points 3 months ago (1 child) Yeah .kkrieger a 3d FPS is only 96 KB and it achieved that with procedural generation. https://youtu.be/2NBG-sKFaB0 permalink fedilink source parent hideshow 1 child comment replies: [–] unit327@lemmy.zip 3 points 3 months ago quod is even more impressive at 64kb https://daivuk.itch.io/quod permalink fedilink source parent [–] fubbernuckin@lemmy.dbzer0.com 6 points 3 months ago (2 children) I'd love to see a basic Minecraft clone clock in under 1.44 MB permalink fedilink source parent hideshow 2 child comments replies: [–] RightHandOfIkaros@lemmy.world 5 points 3 months ago (1 child) Probably possible with no textures, or procgen'd ones. permalink fedilink source parent hideshow 1 child comment replies: [–] Swedneck@discuss.tchncs.de 1 point 3 months ago a lot of the textures in minecraft are already based on each other, so i'd be curious how efficient you can make that permalink fedilink source parent
[–] OtakuAllTheWay@sh.itjust.works 7 points 3 months ago (1 child) Yeah .kkrieger a 3d FPS is only 96 KB and it achieved that with procedural generation. https://youtu.be/2NBG-sKFaB0 permalink fedilink source parent hideshow 1 child comment replies: [–] unit327@lemmy.zip 3 points 3 months ago quod is even more impressive at 64kb https://daivuk.itch.io/quod permalink fedilink source parent
[–] unit327@lemmy.zip 3 points 3 months ago quod is even more impressive at 64kb https://daivuk.itch.io/quod permalink fedilink source parent
[–] fubbernuckin@lemmy.dbzer0.com 6 points 3 months ago (2 children) I'd love to see a basic Minecraft clone clock in under 1.44 MB permalink fedilink source parent hideshow 2 child comments replies: [–] RightHandOfIkaros@lemmy.world 5 points 3 months ago (1 child) Probably possible with no textures, or procgen'd ones. permalink fedilink source parent hideshow 1 child comment replies: [–] Swedneck@discuss.tchncs.de 1 point 3 months ago a lot of the textures in minecraft are already based on each other, so i'd be curious how efficient you can make that permalink fedilink source parent
[–] RightHandOfIkaros@lemmy.world 5 points 3 months ago (1 child) Probably possible with no textures, or procgen'd ones. permalink fedilink source parent hideshow 1 child comment replies: [–] Swedneck@discuss.tchncs.de 1 point 3 months ago a lot of the textures in minecraft are already based on each other, so i'd be curious how efficient you can make that permalink fedilink source parent
[–] Swedneck@discuss.tchncs.de 1 point 3 months ago a lot of the textures in minecraft are already based on each other, so i'd be curious how efficient you can make that permalink fedilink source parent