For me it's definitely more about legitimacy, recognition and signalling to the market.
Meet -> Jitsi (Matrix also uses Jitsi as a plugin but I think they're also working on a native Element solution too).
They put way too much effort into the commentary, which they then released for free anyway as podcasts.
It's still a good game, but I don't think any of the 2008 gloss that made it a phenomenon survives.
The biggest reason to switch to Linux is because it's boring. The biggest reason not to switch to Linux is because it's boring.
Pretty cool that your life was unchanged though. Seems crazy, but that's been the dream.
Let's start with Jallianwala Bagh to give them a head start.
This will be great if it helps fund Godot. Hard to argue it's not a proper game engine now!
Their goal with the first iteration of Steam Machines (RIP) was explicitly to provide an alternative to Windows and to reduce dependency on Microsoft. I'm pretty sure that's why they priced the deck so competitively, to make a dent in the market as a loss leader.
To that end, I would expect them to be taking a large hit on these in order to get them into people's hands. It's not even about steam sales per se, it's about platform commoditisation.