[–] 13 points 2 months ago (4 children)

It's usable until it isn't. That's the problem with Wine/Proton. It's not a stable implementation of a well defined specification like Java. It's a reimplementation via reverse engineering of proprietary Win32, something that's buggy and sometimes changed between Windows updates by accident.

Update to a game compiled with a slightly newer version of Visual Studio, like it's happening all the time with live service games? Compatibility becomes a dice roll. Sure, the chance is high that compatibility is kept but it not 100%. Neither is Proton not breaking a game by accident. The big games are automatically checked by Valve but some weird indie game isn't.

And here comes the wonderful thing that's Steam Linux Runtime: containerized binary compatible runtimes of every other or so Debian release. All the issues about not being able to target Linux because of its ever changing nature have been fixed by Valve and yet for whatever reason Valve refuses to promote it towards developers.

They literally promote Win32+x86 emulation for Steam Frame development, a wearable platform where even the slightest stuttering can cause motion sickness and where battery optimization is paramount.

I hope Valve bring Lepton, their Android compatibility layer, to x86 Linux as well. Lepton is based directly on AOSP and not reverse engineering. I have higher hope for that.

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  • [–] 5 points 9 months ago (1 child)

    Chromecast actually mostly sends a link to a google device and then launches it on the device to play; there isnt a direct replacement to that.

    I'm aware of one project called ScreenInvader but it's unmaintained since about a decade. It offered a web UI where you could paste a URL from any device:

    As you can see the UI was clunky and I guess it's part of the reasons why it died. Too bad, I like the concept of having a jukebox at a party where people can just contribute to without installing anything, let alone sign up for an account.

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  • [–] 1 point 11 months ago

    Signal have tons of money from selling proprietary licenses of the Signal code base to Meta (used by WhatsApp and Facebook Messenger), Google, and Microsoft.

    All these partnerships were announced on Signal's own blog, in case you don't believe it.

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