[–] 1 point 9 hours ago

Seems to be solved already from one of your comments, but there's some useful tips in such cases.

For example, if you write in a comment, post, DM, etc. the community handle, you get a community mention you can open locally (at least on browser; I don't use the apps), e.g. !privacy@lemmy.ml becoming !privacy@lemmy.ml

Similarly, if you go to https://lemmy.world/search and search for a post's link, it should pull the given post even if it hadn't previously been fetched, thus allowing to view the community too (which also gets pulled if it hadn't before either). For example, searching for https://szmer.info/post/17039481, a post from the Privacy community you wanted to join in, pulls the local copy for lemmy.world, https://lemmy.world/post/54245878.

Another thing, an external community only gets populated when older posts are pulled manually, e.g. through the search function above, and/or when someone subscribes to that community, thus pulling newer ones as they come.

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  • [–] 2 points 12 hours ago (1 child)

    Apparently he still posts, but exclusively to Instagram? If so, no reliable way for me to follow there as I can't stand sites without some form of RSS integration, be it native or with bridges, and Instagram is lacking on both fronts. Otherwise, I'd help.

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  • [–] 3 points 1 day ago

    Unfamiliar with the game, but on 3D animations on 2D games, some times it's how the engine is used.

    For example, Castlevania SotN from what I've seen, runs on a 3D environment, but with the camera in a fixed point and the characters moving within the plane of the camera's view. This allows using far less polygons, to be within the limited amount PS1 games could have while having great visuals. This also allowed to have the aforementioned 3D graphics, like from save points and the demon books from the library part of the castle.

    Similarly, despite not having 3D graphics in the traditional sense, iirc Hollow Knight uses a similar fixed camera technique as SotN, but added a moving layered background to give the sense of depth.

    Some more examples come to mind, but as, again, unfamiliar with Rayman, Idk how much I'd be straying from the topic.

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  • [–] 5 points 1 day ago

    From what I'd seen in the announcements of lemm.ee when it was alive (RIP), one concern by the administrator was if the instance should keep local copies of files for as long as possible, as a timed cache, or link to the original instance. So taking it as an example, the technology for local copies does seem to exist on Lemmy at least.

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  • [–] 2 points 1 day ago (1 child)

    Illegal in one country may not be in another. Like in Brazil, to my knowledge there is not rules against console mods and game dumping, but in Japan console mods are illegal and in the USA dumping Nintendo cartridges. Furthermore, in the Brazilian constitution, one of the opening statements is that "you shall not do or cease to do anything if not in virtue of law".

    So in this example, if 3 instances are tied by such an external organization, one for each country, which will be breaking their local laws to allow or not discussion on modding and dumping?

    And on judges being voted out, Brazil also works as an example: Ill-intended judges just need to sit quietly enough for long enough until they have a majority, and then they can rule as they please.

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  • [–] 4 points 1 day ago (3 children)

    I think it sounds good only until put in practice.

    If 99% is useful but 1% goes against the instance's philosophy, they have to accept this 1%. But if someone involved in picking what is put in this overarching moderation starts pushing this 1% to 2%, 4%, ever more through the Overton Window, it would deteriorate more and more the instances that had to accept the original 1%.

    And even without the possibility of intentional sabotage, one rule being applied for every individual instance would still mean instances would need to adapt for the lowest common denominator, meaning a slow end of individuality. And if a small instance is no different than a big one, those bigger ones start canibalizing the userbase of the smaller ones.


    What I expect to happen, and that already does to some extent, is to clusters of instances with similar interests to form, and by extension being prone to accept aligning moderation and philosophies with their direct allies.

    But that's still mostly a bilateral move, not an one rule to govern them all, so dependence or independence is still tied to individual interests.

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  • [–] 3 points 1 day ago* (last edited 1 day ago) (1 child)

    Dunno your device, but when I tried some MS-DOS game on the Vita, it was kinda miserable. I had to keep rotating the keyboard keys set to the controllers every 15 or so minutes, since it used a lot of keyboard inputs.

    On a small tangent on fitting more commands than your controller has keys for, even controllers with inbuilt macros like that official Saturn-styled USB controller from a few years back can be annoying to use, since you have to memorize the macros commands, hope they don't conflict with anything, and be as fast as the game expects.

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  • [–] 3 points 2 days ago

    Also being a generalist forum, and even rechecking .world's rules, there doesn't seem to be anything inherently wrong with the topic either. =)

    Also I'd imagine that like with AI-related communities, people that don't like Microsoft's suite would leave the community alone.

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  • [–] 3 points 3 days ago

    Not that I'm aware.

    Also, at least in my case, I use scripts to implement features on client side, like hiding posts by liking/disliking, or some redirect or similar buttons:

    None

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