Can you play Daggerfall on the Anbernic RG35XXSP?

I’ve got muOS installed on my SD card.  I’ve managed to get the game to run in the DOSBOX emulator but I cannot figure out how to map the controls.  Basically a question of running a KBAM scheme on a PS1 controller.  I want to know if it’s actually possible.  I’ve tried using various configs or messing around with the in game controls and the emulator controls in the muOS settings (like mapping L3 to L2 so I could bring up the keyboard in the command console), but no major breakthroughs.  Maybe I missed something.

I thought about maybe picking up a CRKD controller with joysticks since the SP has Bluetooth but that’d be kind of insane getting a separate controller for that small of a screen.  

Another option, if mapping the controls is actually possible, is to figure out which controls aren’t necessary, ergo I could navigate to them as needed via other menu options or such. 

Does anyone have any suggestions?  

& maybe if we pull this off we can try running Undercroft by formerly RakeInGrass on the system next!

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[–] 9 points 1 day ago (2 children)

Funny thing is, I actually thought about this myself. I gave up because of just how many buttons daggerfall uses versus the fourteen buttons available on the system.

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  • [–] 4 points 1 day ago (1 child)

    Not sure if it's an option but some games work around this using a modifier button and layers. Like in ff14 I think it was the shoulder buttons change the face buttons on the controller to different keys. Like with no shoulders pressed the face buttons (d pad and right side so 8 total) are 1-8, then press L1 and it changes then to a different set of 8 mappings, L2 yet another set of 8, etc.

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  • [–] [S] 2 points 19 hours ago

    This is kind of what I’m thinking, but for some reason I can’t find (if it exists) a double-button mapping, a control set switch option (which seems likeliest from what I’ve seen), or a control-option wheel.

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  • [–] 3 points 1 day ago* (last edited 1 day ago) (1 child)

    Dunno your device, but when I tried some MS-DOS game on the Vita, it was kinda miserable. I had to keep rotating the keyboard keys set to the controllers every 15 or so minutes, since it used a lot of keyboard inputs.

    On a small tangent on fitting more commands than your controller has keys for, even controllers with inbuilt macros like that official Saturn-styled USB controller from a few years back can be annoying to use, since you have to memorize the macros commands, hope they don't conflict with anything, and be as fast as the game expects.

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  • [–] [S] 1 point 19 hours ago

    Yeah if I have to manually remap keys every time from the settings, that’s a no go. I’m hoping there’s some way to have a quick access wheel or alternate control map switch or something

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  • [–] 2 points 1 day ago (1 child)

    You just made me install and play Daggerfall for the first time lol. Somehow I never played it in my youth.

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  • [–] [S] 1 point 19 hours ago

    TBH I’ve never played it myself but it seems like a cool deal to run on a handheld. Idk if I’d stick with it since I couldn’t hang with Morrowind on PC but maybe it’s different? I played thousands of hours of modded PC Skyrim and the longest I’ve ever played on a playthrough was my vanilla copy on the Switch, after all of that haha.

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  • [–] 1 point 1 day ago (1 child)

    MuOS is Linux right? Maybe you could get Daggerfall Unity working as it is cross-platform and for Linux.

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  • [–] [S] 1 point 19 hours ago

    The OG Daggerfall boots up fine after I added a script into the game files, but when I get to the main menu I cannot move the mouse or select menu options with any buttons. I think Daggerfall unity would run into the same issues?

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