[–] 2 points 2 months ago

I haven’t done it in years but some tube stations have free parking nearby - like Highgate. You drive to those and then tube in the rest. Mostly only works at weekends or late at night though.

Last time I did this I think I parked at Kenley Road car park and used Morden station to get in on the Northern line. It was a Saturday afternoon so parking was free.

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  • [–] 1 point 6 months ago

    I live fairly close to the distillery - it’s a fun trip, even if you don’t drink. Like most gins they just use grain alcohol so all the flavour comes from the choice of botanicals and they seemed to care about the quality.

    I prefer Hendricks myself but Bombay do a lot of very good special editions.

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  • [–] 1 point 9 months ago (1 child)

    Thank you for your thoughtful reply!

    Engine limitations I can excuse to a limited degree (it just says to me it wasn’t prioritised correctly) but not for saving any time - at least from the world map, or similar out of engagement situations. If I can save from a church (looking at you, Dragon Quest) I can save from an inn or a bridge or a bush.

    I played a game where the cutscenes could only be skipped once loading was done, can’t remember which though - one of the Call of Duty games maybe? That would be a fair compromise.

    Drawing maps out by hand is definitely a habit I am pleased not to have to do any more! Back in the days when a game lived in its big box next to my computer it wasn’t a big problem to keep paper in it but nowadays any written notes I made would get lost immediately! If the game designers allow an in game map it should have some basic features like zooming, annotations, and auto-population. I agree that marking every little detail can make a map unusable but it should be my choice as the player what I do with the map, even if that means recording somewhere I found a random horse I want to go back to.

    Mostly your comment is making me want to go back to Pillars of Eternity so thank you for that! :)

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  • [–] 15 points 10 months ago (3 children)

    Games that don’t act like they are games. Too many designers think they are making “high art”. Examples:

    Not being able to save any time for any reason - I have a life, stuff happens. I need to be able to save and leave the game at any time - during gameplay, dungeons, cutscenes, any time. Make it a suspend state if it must - but respect reality.

    Non-pausable cutscenes - you are not the most important part of my life so you need to be able to pause without losing content.

    Non-skippable cutscenes - I might have seen this 10 times before, let me skip.

    Dialogue history - if you let me skip dialogue then you must have a dialogue history. I might have hit the skip button by accident so let me see what I missed.

    Indicate when there isn’t new dialogue - make the chat options change when there is new dialogue, making it so I have to interact with the NPC or object again just to see if there is new dialogue is infuriating.

    Show when an activity will fail - don’t make me search barrels that are empty. Skyrim does this perfectly.

    If you have a map let me annotate it - somehow a magicly populating map is allowed in your world but I don’t have a pencil to write “come back here with a shovel”?

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