Games that don’t act like they are games. Too many designers think they are making “high art”. Examples:
Not being able to save any time for any reason - I have a life, stuff happens. I need to be able to save and leave the game at any time - during gameplay, dungeons, cutscenes, any time. Make it a suspend state if it must - but respect reality.
Non-pausable cutscenes - you are not the most important part of my life so you need to be able to pause without losing content.
Non-skippable cutscenes - I might have seen this 10 times before, let me skip.
Dialogue history - if you let me skip dialogue then you must have a dialogue history. I might have hit the skip button by accident so let me see what I missed.
Indicate when there isn’t new dialogue - make the chat options change when there is new dialogue, making it so I have to interact with the NPC or object again just to see if there is new dialogue is infuriating.
Show when an activity will fail - don’t make me search barrels that are empty. Skyrim does this perfectly.
If you have a map let me annotate it - somehow a magicly populating map is allowed in your world but I don’t have a pencil to write “come back here with a shovel”?