[–] 62 points 6 days ago* (1 child)

Good, Stevens is trying to drag all of us down so she can shill for a genocidal apartheid state. Mcmorrow was right to call her out on it. It's clear that the American public broadly does not support Israel at this point. Frankly, she and all the other Zionist dems are just embarrassing themselves.

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  • [–] 4 points 1 week ago

    Not sure exactly what you mean by picking up the turbos. But there are 4 main game modes to play. The first is Air Ride, a Mario Kart esque racing mode that is very fun and faster paced than MK. The second, Top Ride, is a top down race on small maps. This is fun as well, but it's pretty much universally agreed it's the weakest game mode.

    City trial, the third one, is the most popular mode. Players start in a sandbox map on a weak vehicle. You drive around the map picking up power ups to increase the stats of your vehicle. There are also other vehicles around the map that all have different strengths/weaknesses. At the end of 5 minutes, the players are moved to a mini event that they all compete in using the vehicle they built over the 5 minutes. It's very fast paced, and very fun.

    The final game mode Road Trip, is a single player story mode. It has rogue-like elements where you pick between 3 mini challenges pulled from the other 3 game modes. Beating that challenge rewards you with a stat increase for your vehicle and some money for stores you come across. You keep increasing stats and finding new vehicles as you progress to eventually reach the end and take on bosses/harder challenges with your character.

    If you have played Sakurai's games before, this will feel very familiar. There are many aspects of the game that will remind a lot of people of Smash Bros. It is a racing game, but it's also kind of a vehicle battle game too. I'd definitely recommend picking it up, as I personally find it significantly more fun than Mario Kart World.

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  • [–] 2 points 2 weeks ago* (last edited 2 weeks ago)

    I strongly agree, the rail shooters are great. Saga is also one of the best games ever made imo. I think as a whole, it might actually Sega's best series. Sadly, it just never got much of a chance to grow.

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  • [–] 1 point 2 weeks ago

    Ocarina of Time and Majora's Mask were pretty foundational for me. I think the fact that playing an instrument was a central game mechanic was a big part of that.

    Others that come to mind would be gens 1-3 of Pokémon. Pretty much every track in all of these games are iconic.

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  • [–] 2 points 2 weeks ago* (1 child)

    You're comparing apples and oranges. The question was not "what is the best way to invest $200?" It was, "is it worth it to keep an already owned item for increased value at a later date?" And the answer to that really depends on OP's opinion on wether or not an increase of 2-300% is enough to justify holding onto it.

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  • [–] 2 points 2 weeks ago* (last edited 2 weeks ago) (3 children)

    I guarantee that 10-20 years down the line, it will be far more valuable as a collector's item. Just look at any limited edition Zelda console released. The Majora's Mask 3ds is going for $400-$600 right now. I say you should definitely keep it, even if you don't have much sentimental value for it.

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  • [–] 8 points 4 weeks ago* (2 children)

    And yet, it's still a deeply unpopular format. If anything, I think it shows the demand for physical is definitely there. But people are being forced to buy that format for certain games if they hate digital because it's the only other option.

    The only GKC I own is Pokopia and that is because I couldn't purchase a pure physical copy. If GKC went away and were replaced with full game carts, we would be talking about the spike in physical sales instead. If both options were available, no one would ever choose a GKC over just owning the damn game. Personally, unless it is a game I really really want to play, a key card is a dealbreaker. There is zero benefit to the consumer over just having the game on the cart.

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