Control node offset transforms is finally in, I almost shed a tear reading this. I've been following the PR for the longest time and even upgraded some projects to 4.7 beta specifically to make animating UI not a pain in the ass. Now it's finally in stable. THE WAIT FOR GODOT IS FINALLY OVER.
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Rectangular area lights can create softer shadows and more realistic reflections for your scenes.
In real time rendering, the first half of this is false. The shadow casting for area lights is identical to point lights. They aren't casting from everywhere on the surface of the area, just from the center point.
They may be handling it correctly when baking.
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