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[–] [S] 16 points 5 months ago (8 children)

I'm really unsure how I feel about being able to choose what side of a belt an inserter drops on

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  • [–] 16 points 5 months ago

    Yeah it's a bit weird because it has been this way for so long. But we'll probably get used to it within a week of playing. I'm excited for all the new builds that are possible!

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  • [–] 7 points 5 months ago* (last edited 5 months ago) (2 children)

    I love it. No more spaghetti to get a full belt out of trains. Still always the close far side of the belt which is good.

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  • [–] 5 points 5 months ago

    Dev post on the forum:

    Just be aware that choosing works only in places where there is ambiguity due to belt being perpendicular. Those cases were the cause of problems for blueprint flip reliability.

    So there's limits to it.

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  • [–] 2 points 4 months ago

    Yeah I definitely have a few places where I'm in danger of breaking my factory if I press the wrong key while an inserter is highlighted. But overall the flexibility is good I think.

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  • [–] 13 points 5 months ago (1 child)

    RIP space casino but also fair, it did trivialize it a little too much

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  • [–] 5 points 5 months ago (1 child)

    So in 2.1 placing Quality modules in the asteroid reprocessing recipes is disallowed.

    Boooooo, I bet someone is already making a mod to bring that back.

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  • [–] 3 points 4 months ago

    I'm looking forward to diagonal flamethrowers. It always was awkward trying to fit them around corners

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