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[–] 16 points 5 months ago

This is, bar none, my favourite game. It is so wonderful. You need to be the kind of person who enjoys exploring for its own sakeiin games, but if you are then play this

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  • [–] 8 points 5 months ago

    do it do it do it

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  • [–] 8 points 5 months ago (1 child)

    One of the best gamer's games of all time.

    Grab the DLC while you're at it. Just as good as the base game.

    Heed the advice on the first screen and play it with a controller. Really.

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  • [–] 14 points 5 months ago

    I just love flying my ship around exploring the solar system.

    AVOID SPOILERS. DO NOT READ ABOUT THIS GAME JUST PLAY IT.

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  • [–] 6 points 5 months ago (1 child)

    This is a new all-time-low isn't it? Never seen it below 40% before.

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  • [–] 5 points 5 months ago

    Highly recommended game

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  • [–] 5 points 5 months ago

    There are parts of this game I find so challenging but the vibe and musical elements are worth experiencing even if this game normally isn’t your jam.

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  • [–] 3 points 5 months ago

    This game is still a deal even at 200% cost.

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  • [–] 1 point 5 months ago

    Played this, while my kids are watching. They got scared about the physics and outer space experience. I am not allowed to play it again.

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  • [–] 0 points 5 months ago (2 children)

    I have tried to play this game thrice, and never made it more than 45 minutes in.

    Tap for spoilerTo the crust planet. Then trying to fly off into the void before getting bored

    I know people love it, but i have not figured that part out after two hours of gameplay. Any suggestions on what I'm doing wrong?

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  • [–] 3 points 5 months ago*

    The key thing to the game is it's a metroidvania, but your upgrades are knowledge. If you don't know how to do something, look somewhere else for more information.

    Also, don't just land on a planet and wander around. You're wasting your time. Fly around them and look for something interesting and land there. Most of the time it'll lead to you learning something new. If it doesn't, try again next time.

    The game starts slow, because you don't know what's going on. It ramps up pretty quickly though. You just need a few points of interest first. Literally just go anywhere and find a structure or something and start exploring. Everything is incredibly intentional. There's almost nothing to gain where it doesn't look like there's something, so go where there's a structure or something that looks intentional.

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  • [–] 1 point 5 months ago

    The thing about outer wilds is that you can explore it in any order you want.

    The only thing stopping you from doing certain things is just the knowledge. There's no "you have to beat this boss so that part of the map opens". If you know how to do it, you can do it.

    If you find a part challenging, you can go explore another place, it may give you information that would help you in the part you couldn't explore before.

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  • 30 comments in c/gamedeals@lemmy.zip view that post
    [–] 24 points 8 months ago

    An amazing game. Definitely best if you go into it without any prior knowledge.

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  • [–] 21 points 8 months ago (24 children)

    I highly highly highly recommend two things to you if you haven't played this game. 1) Play it. 2) Play it as absolutely blind as humanely possible.

    One of my all-time favorite gaming experiences, and all the more precious because you can never have the experience again without suffering severe memory loss. The fun and the journey is in learning and understanding the world, the history, the science, and the mechanics that lead you to finding the ultimate ending. And oh what an ending it is (although there are a few alternates)!

    Trust me, just pick it up and play without knowing anything at all about it. Don't watch videos, don't look up wikis, don't read articles and don't read forums. This game is best enjoyed without even the smallest spoiler. All of the information is in the game that you need and it's all very very well thought out and executed. You'll explore and find secrets that lead to more secrets. You'll sometimes find yourself struggling to solve a problem, to put some pieces together, and then something will click into place and you'll suddenly understand so much. It's a great feeling. That's what this game is about.

    If you do need to get help, only look in fan forums or subreddits. People there are fans and understand the value of discovery in this game, so they will only give you some hints to point you in the right direction rather than outright answers, as it should be.

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  • [–] 5 points 8 months ago (13 children)

    I really like the concept of this game, but in trying to keep up the mystery by not looking up walkthroughs etc I ended up abandoning it. I got maybe 20% of the map filled then not being able to find anything else just made me feel dumb as hell, kinda just gave up on it.

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  • [–] 6 points 8 months ago (3 children)

    I saw a thing from the creators once that said the thing that is most likely to keep players from finishing the game is failing to find one of the major secret locations in the first like 5-ish hours. They explore and find a bunch of information and places but don't manage to have a break through quickly enough to have that moment that gets you really hooked. In fact so many players quit with being so close to that moment. And the players that have that moment are many time more likely to end up finishing the entire game.

    Unfortunately, sounds like you fell into that camp. Only thing I can recommend, if you are interested, is come back at it with fresh eyes, read through the ship log again (everything listed there is significant in some way, none of it is a waste), poke at what makes your curious, maybe ask for a specific hint of you end up needing, and get that first big "Aha!" moment. See if you're not hooked then.

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  • [–] 1 point 8 months ago (2 children)

    Which secret location was it?

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  • [–] 4 points 8 months ago* (1 child)

    None in particular, any of the hidden places where you learn major lore, mechanics, or clues for the end game.

    places like...The Statue Workshop, the Tower of Quantum Knowledge, the Tower of Quantum Trials, the Quantum Moon, the High Energy Lab, the 3rd Orbital Probe Cannon Module, the Sun Station, the Interloper, the Nomai Vessel, the Ash Twin Project, etc.

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  • [–] 1 point 8 months ago

    Ah I see. Yeah I remember only getting so far the first time I played, took a break, and then returned to finish it. Definitely a frustrating feeling when you don't know which thread to keep pulling on and you don't discover anything for a while. Definitely needed a couple hints here and there but glad I kept going. The DLC is also truly fantastic.

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  • [–] 1 point 8 months ago

    I've heard similar stories before. It seems like one of those games that either clicks with you and becomes your favourite thing ever, or you just bounce off. I don't think I've ever heard a single person say "eh, I finished it and it was alright". I am somewhat scared I'd react like you, which is why I haven't given it a shot yet. Also because of all the stuff about anxiety and existential dread I've heard people say it induces and... Well I have enough of that as it is.

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  • [–] 1 point 8 months ago (7 children)

    I have the same problem. There's just a time when I don't have any idea how to progress. Also its a bit over-hyped for my taste.

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  • [–] 2 points 8 months ago* (last edited 8 months ago) (6 children)

    I saw a research thing from the creators once that said the thing that is most likely to keep players from finishing the game is failing to find one of the major secret locations in the first like 5-ish hours. They explore and find a bunch of information and places but don't manage to have a break through quickly enough to have that moment that gets you really hooked. In fact so many players quit with being so close to that moment. And the players that have that moment are then very likely to end up finishing the entire game.

    Unfortunately, sounds like you fell into that camp. Only thing I can recommend, if you are interested, is come back at it with fresh eyes, read through the ship log again (everything listed there is significant in some way, none of it is a waste), poke at what makes you curious, maybe ask for a specific hint if you end up needing it, and get that first big "Aha!" moment. See if you're not hooked then.

    And one of the favorite past times of fans of the game, since we can't have that same discovery experience again, is watching other people play and have those "Aha!" moments too. There are a lot of people that have played this game to completion and I have never once heard any of them be any less than in love with the game by the end. I promise the hype is deserved.

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  • [–] 2 points 8 months ago (1 child)

    I have this problem with every video game though, I played back through doom 2016 last, dunno why, but finding secrets and getting everything in the game is SO hard for me to do, even when the way to secrets are in front of my fucking face, I just miss stuff super often in every game genre. sucks to suck I guess.

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  • So you've reminded me of another player. I've been watching a playthrough of the game recently on Chert's Research Notes's YouTube channel. He knows the game forward and backward, but he's been having his girlfriend play the game completely blind. It's been a good watch. She's completed the main game and is a good way into the dlc now. But even after all this time, she still struggles with the simple things sometimes. Not just figuring out the puzzles, which are obviously challenging, but little stuff too. Navigating around places she's been a dozen times, remembering she has certain tools, reading the button prompts right in the middle of the screen, noticing literally anything on the periphery of he screen... she has stared down secrets directly in front of her and didn't notice on a few occasions. She has her boyfriend as moral support and backup, but even then she gets quite frustrated sometimes. But when she getting frustrated, they do a good job of stopping, setting the controller down, talking out the stress, and then either taking a break or going back to playing. It's all target wholesome, I must say.

    It can be taxing feeling like you're beating your head against a problem, or struggling with the controls or navigation. Don't let yourself get to the point of exhaustion or anger. If you're starting to feel anxious or frustrated, just stop, collect your thoughts, talk it out with a friend, step away if necessary, then come back at it fresh. Reread the ship logs any time you're confused, and go explore a space that it says you haven't fully explored. The beauty of this game is that it takes notes for you and only collects information that you actually need. Everything in the logs is important. Maybe try to crack a different puzzle if you have one you just can't figure out. You'd be Surprised how coming back to it later can really help. And of it's really just not clicking, you can always ask for hints.

    If it's just not your thing, that's fine too. Hope you are able up enjoy something else instead.

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  • [–] 2 points 8 months ago

    Thanks for you through answer! I need to get back to the game because I want to finish it. I also had 1-2 hiccups in the past were I couldn't progress too. I've played 17.5 hours. I need to make a screenshot of the map so I can show my progression.

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  • [–] 1 point 8 months ago (2 children)

    I’ve played again today after about ten months. This is my map:

    Spoiler

    I’ll have to see if I’m able to progress. Today I’ve tried to

    SpoilerAccess the solar station around the sun. It’s a bit frustrating that you have to wait a few minutes every run until the sand gets sucked up so that you can enter the buildings.

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  • [–] 2 points 8 months ago (1 child)

    It's not really a spoiler to tell you this but in case you don't want to know, I will hide it. But there is a way to skip much of the wait when you need to do a thing in a specific time window. You may already know it and have forgotten.

    Click if you want to know.Approach any campfire and you are given the option to sleep. You can sleep for as long, in world, as you like. When you wake up at the start of the loop, you can just sleep for, say, 5 minutes, and then fly to the ash twin. If you overshoot your window, just kill yourself or meditate until the supernova and try again without sleeping as long.

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  • [–] 3 points 8 months ago (8 children)

    I had done everything in the game and had trouble with one little thing that i wasn't piecing together to complete it, so i had to look up a hint for that, and everyone on the forums were really careful to only give as much information as you need, which i appreciate.

    DetailsGetting inside the ash twin project. I had even done all the quantum moon stuff - i wish that would have been integral to complete it or at least have given me bigger hints for getting inside

    I really love the DLC as well, it's more linear and thus more straightforward but it does a really good job at guiding you such that each discovery leads to the next one, and the tricks you learn to progress are really fun and creative.

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  • [–] 3 points 8 months ago (5 children)

    Regarding your details...Still trying to give no more than a hint here for any others that may read this. That one is probably the singular hardest puzzle to figure out. It really only has the one clue pointing out the twins' shared nature due to their proximity. Then on top of that, it basically requires you to use a your thrusters in a way that you really rarely ever have any other reason to use. It's a good way to make the solution well hidden even in plain sight, but it is typically a difficult one to figure out.

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  • [–] 1 point 8 months ago (4 children)

    Regarding that...I was lucky to stumble into the ATP earlier than I should have, but I'm confused what you need thrusters for? I can't even imagine how thrusters factor into the entrance...

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  • [–] 1 point 8 months ago* (3 children)

    trying to figure out how to say this without giving away too much...You would want to be at the right place. The problem is that there's a struggle to be at the right place when the conditions are right. You can get lucky and stumble into the right place. But if you're being more intentional, your thrusters can help you do that. Just... not how you usually use them most of the time. They serve dual functions.

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  • [–] 3 points 8 months ago (2 children)

    Full spoilersYou don't need thrusters though? There's a little cubby in the teleporter room that you stand in to avoid being pushed by the sand, then you can simply walk into it when it's active. Did you use thrusters instead somehow?

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  • [–] 2 points 8 months ago

    Commenting on full spoilersYes, this is what I did. I would wait in the alcove until the column was directly overhead, and then step out into the path while it's active. I never even considered that I might also be able to down thrust to accomplish the same thing, but now I at least understand what they were talking about, and it's neat that there are two solutions to this. I love this game...

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  • [–] 2 points 8 months ago

    also full spoilersIf you hang out in the cubby and time it right, you don't need thrusters (or if you crash your ship on the bridge and use it as cover, which I've seen too). You can just step forward onto the pad in the time window and the teleporter triggers before you are sucked up but the sand column. If you dont notice the covered cubby and try to come from the opposite tower for the ember twin, or if you leave the cubby too early, you have to fight against that gravity. You can use your downward thrusters, though, to counteract that and still make it.

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  • [–] 3 points 8 months ago (1 child)

    Keeping things very vague, I was in the same position as you and "figured out the puzzle", tried 3 times with no success (idk if something glitched?) and so I figured I was wrong. Spent another 5 hours looking around for another way with no success and had to look it up. It's the only blemish on what was otherwise one of the best games I've played in at least a decade.

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  • [–] 10 points 8 months ago

    This game was the closest thing I'd ever personally had to a religious experience

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  • [–] 9 points 8 months ago

    This game really stuck with me after I finished it

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  • [–] 8 points 8 months ago

    Every gamer owes it to themselves to try Outer Wilds.

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  • [–] 3 points 8 months ago

    I played this while recovering from head surgery. Possibly not the best choice, but it got me through it.

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  • 3 comments in c/gamedeals@lemmy.zip view that post
    [–] 5 points 1 year ago (1 child)

    One of my all-time favorite games

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  • This is a steal, top 5 game for me

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  • 1 comment in c/gamedeals@lemmy.zip view that post
    [–] 3 points 2 months ago

    This is a good game.

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