They absolutely deserve the support.
Proximity chat is not in the game yet, and we're waiting for that before playing some more.
But these guys NAILED the Alien Isolation vibe.
They absolutely deserve the support.
Proximity chat is not in the game yet, and we're waiting for that before playing some more.
But these guys NAILED the Alien Isolation vibe.
Absolutely better than Phasmophobia. Phasmo is terribly designed. S:U is nicely paced, doesn't have a system of in-game information with gaping holes and outright lies, does have nice pacing, legible design, and has the potential to become even better. It's definitely a good group game if you have the right number of players.
Is a full party of 4 when it is at its best? I’ve got two other people interested so wondering how it goes with 2-3 as our schedules are a little misaligned
3 seems fine. The balancing was tied into the number of deaths so more players will have more power to do things but fewer retries and, while 1 would be brutal or impossible, 2 would make it harder to complete certain actions but you'd have the revives to make a few mistakes and still come back as long as you have good teamwork.
If only flamethrowers could be used to defeat the monster that is 'scheduling difficulties....'
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