yeah, that'll make him show up to the office!
post
I am so thankful that the executives took a productivity and happiness survey when we went full time remote.
Any time a new manager brings up maybe we should return to the office, our offcial remote manual begins with data: we are far more productive remote working. There is the data, the proof.
The second part about being overall happier reminds us that we didn't really like being in the office either.
We also have two more metrics: amount of time saved by a company in commute reduction, and the increase in safety.
But the first two are the most important.
Okay. I'm keeping my commitment, but I'm going to need help.
Everytime Ubisoft makes the news for being idiots, I buy another Indie game.
I'm going to need your recommendations for great indie games.
Because Ubisoft has recently gotten me through my wishlist.
Edit: Quick update - Ubisoft is hell bent on seeing me help fund every indie game dev. Haha.
Anyway, I am making good use of all of your recommendations! Thank you!
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Cassette Beasts
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Pseudoregalia
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Return of the Obra Dinn
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Chants of Sennar
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Gloomwood
...what kind of game is that?!
In case you haven't deciphered where the cut off points are:
- Cassette Beasts
- Pseudoregalia
- Return of the Obra Dinn
- Chants of Sennar
- Gloomwood
There's like 4 games without separation in there
Commas are a premium feature now.
Microtransaction based single purchase
My client shows the returns I added to it.. oh well, maybe Lemmy requires carriage returns ;)
Updated my post after a long day at work! :) sorry y'all
I think the formatting is a markdown thing… try using double line breaks if you edit or just next time
Gloomwood is great. It feels a lot like classic Thief in the best of ways.
Psuedoregalia I think has some of the best movement in any game. I was sad for it to be over, I needed more. I love games that leave room for "breaking" the intended path if you can find the right places to push the movement tech to its limits. Not many games do it.
Pulled from my Top Playtime on Steam (so you know you'll get your money's worth if you like them!)
- Factorio (Even though the DLC is pricey, it at least doubles the playtime. Though, like RW below, it takes a lot of content/concepts from fan-made mods.)
- RimWorld (Though I dislike how many DLCs they're pumping out and how much is basically taken from mods.)
- Terraria
- Mount & Blade (Warband 1 & 2 are prime)
- Kerbal Space Program (NOT the sequel)
- TerraTech (The original is a better experience)
- Both the Pathfinder games
- Grim Dawn
- The Riftbreaker
- UnderRail
- Mindustry (Open source/free, but deserves the support from buying it on Steam.)
- No Man's Sky (They've gone above and beyond in shaping up since the clusterf release.)
- The Long Dark
- Rise to Ruins
- Space Pirates and Zombies (1 and 2 are both great, in their own ways.)
- Caves of Qud
- Tales of Maj'Eyal
- STALKER (I've heard bad things about #2, but the rest are great, high replayability with Anomaly.)
- Astroneer
- War for the Overworld
- Autonauts (and Autonauts vs Piratebots!)
Lets be real here... Factorio probably has more time played than all the others combined right? lol
The Riftbreaker is fun and graphcally nice to look at. For city builders, I'd also like to suggest:
- Manor Lords
- Timberborn
STALKER 2 is generally fine today, I'm having a blast with it. Of course there are things that need fixing (e.g. telekinetic enemy throwing objects at you through walls seems to be the most egregious), but nothing game breaking afaik.
Monster Train 2 if you like card games. It's got a load of content and replay and they recently released a patch today to add more!
Sayonara Wild Hearts if you want a short but very cool musical game
The Last Caretaker and StarRupture are pretty fun if you like the factory survival type game. TLC is something really special IMO. The boat aspect is just so much fun.
Here are my recommendations then:
CrossCode is a personal favorite of mine. An action RPG heavily inspired by retro games.
Library of Ruina is a great non-roguelike deckbuilder. Technically it's a sequel, but it's not necessary to know anything about Lobotomy Corporation to get the full enjoyment of its story. At most you can just look up LC's true ending if you aren't interested in brutally hard management sims.
Tactical Breach Wizards is a really intertesting mix between a turn-based tactical game and a puzzle game.
signalis if you haven't got it
Terra Invicta is amazing. It’s as if Paradox made an X-Com grand strategy game. The developers were clearly passionate about their game.
Zero Sievert - single player extraction shooter and you can customize the difficulty with granular controls
Bloodthief is great, fast paced with an extremely high skill ceiling. Unlockables give you something to strive for and the level based structure makes it easy to quickly pick up and put down. Some other games I see people recommended here that I love are Signalis, Pseudoregalia, and Sayonara Wild Hearts.
Signalis is the best modern take on the old Resident Evil formula I've ever played, hands down. Pseudoregalia is a blast to play, the movement and tech in that game are unrivaled. I thought about comparing it to some Mario games, but that wouldn't do it justice. Sayonara Wild Hearts is short but beautiful, there is nothing out there like it and it probably has some deeper meaning to read into.
Lethal Company is a fantastic game imo.
Senua's Sacrifice
Derail Valley Simulator and Vintage Story have gotten me through the last year or so.
It may not be the best of all time, but I remember Celeste has been a blast to play, and it's really well polished
I have to wonder what the end goal here is for Ubisoft. you got people leaving in droves, people leaving and forming their own studios and producing games that are quite literally games of the year, and they're axing people left right and center.
And lets not kid ourselves this company is essentially the cockroach of gaming, how it's still alive in 2026 is in it's own right quite the achievement. I can't even recall the last good Ubisoft game I played.
Management have over inflated egos. They think, oh, fuck John, John’s division only did $25m. They only see bottom lines. But they fail to realize they killed off John’s ideas that would have brought in $500m. So John leaves, gets to develop his own ideas, then shocked peakachu face.
The goal of companies mandating RTO is attrition. They want people to quit without firing or laying them off.
Their goal is to hire younger, hungrier (both literally and figuratively) coders who are cheaper and less experienced and will use "AI" to clean up their code.
And as the market moves the jobs away from the sort of low paying work those hungry coders end up flipping burgers or driving uber instead. The wages and expectations at the places like ubisoft make for only the very worst/desperate of devs apply. Its happening all over the tech industry, you make more doing almost anything else.
I believe they want to divert all their resources into one huge Fortnite like success story. Something that can bring them a reliable recurring revenue stream.
The strategy is to milk the zombie brand until there's not a drop left.
Last Ubisoft game I purchased was Rainbow Six Vegas. Great game, but nothing else after that has interested me.
I mean, it's not hard to understand why their stock is down 95% over the last 5 years...
RTOs are most often a "one free layoff"-card that businesses play, so firing someone for criticizing it is very much in line with the underlying intent of the policy.
Is there a company that's trying to destroy itself as much as Ubisoft? The CEO and board that's running this company are genuinely some of the dumbest motherfuckers in the world. These idiots are still dedicating significant resources to make NFT games, they're still trying to insist that microtransactions are fun, they refuse to do anything to make their games more enjoyable to players, and they're trying everything in their power to squeeze out their talent. At this point, Ubisoft deserves to collapse.
I've been waiting for Ubisoft's collapse for years now. Unfortunately, the consumer has proved me wrong time and time again.
They released one game last year that I'd expect to make money (Assassin's Creed 14).
Not sure how they're actually in business right now. Surely they need more than that to stay afloat. None of their microtransaction games are whale milking machines like EA's FIFA/Madden or Activision's COD series.
I'll kind of miss them when they're gone. They've always been the least evil of the big publishers.
Assassin's Creed 14
What the fuck there's 14 Assassin's Creed games? Surely they're gonna run out of historical periods soon. It's only a matter of time before the announce Assassin's Creed: Unga Bunga where you just sneak around the forest as a cave man
bad-companies.md:
Ubisoft
2026:
- fires team lead after return-to-office critique
- closes Halifax studio 1 month after Union formed
2025:
- full-in on gen-AI after shares plummeting
- NOYB sues because of covert user tracking
- Ubisoft wants to monitor your RAM (🏴☠️)
- EULA demands deleting delisted games
2024:
- deletes inactive customer accounts with purchased games
- "Gamers need to get comfortable not owning games"
- adds Denuvo after reviews were made
2023:
- ads in games
- started that list here
To be fair, they also want to be bought up (rebranding), after multiple buy-outs and mass-layoffs.
For things before 2023, there was sexual harassment (multiple) bullying and hostile workplace and their excitement over NFT. They had a boys club and made it a really toxic atmosphere, where the CCO literally said "Women don't sell".
I feel like this file would be valuable for every company we might purchase from, and also nearly impossible to maintain.
If only instead of each one micromanaging our purchases there could be a system set up to thwart the bad corporate behavior in a broad and systemic way, with the dedicated pros doing oversight professionally.
The website that pulls this off would get the $2.75 I keep not giving Wikipedia.
Is this sort of thing not protected by labour laws?
Sadly not everywhere.
I'm pretty sure France is one of those places where it is indeed.
I think people at Ubisoft should just quit and start their own competing game studio.
If this type of leading results to profits then almost any does.
With what money? If you haven’t been paying any attention, there’s almost zero investor interest post-COVID contraction in gaming unless its massive controlling buyouts. The little there is requires sacrificing yourself on the altar of gen AI. No one working in games has enough money to self-fund the initial funds for a studio unless they have rich parents (Sandfall) or are one of the problem executives.
This is why I’m so happy I’m 3000 miles away from my office. No way I’m getting a call back to office. Never was and never will be.
The company I worked for (late stage startup) was bought by a giant mega corp, which has an office nearby. Literally my first month there and they announced a return to office policy.
We technically have a space in a city by me. But it’s like 12 random desks and some video conferences rooms. No way we could actually go back to the office. That sucks for you guys tho. My old man lost his long time remote role and is back on the road again every day.


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