top 39 comments

sorted by: hot top controversial new old
[–] 18 points 1 year ago (2 children)

Like others have noted, the firmware updating doesn't work on Linux. This is why I like Gulikit King Kong Pro controllers. Their settings are adjusted on a firmware bases by pressing different buttons together on the controller. OS agnostic. Also their firmware updates only require dragging and dropping a file into the controller when connected over USB. It works totally fine on Linux.

  • source
  • hideshow 2 child comments
  • [–] 9 points 1 year ago (1 child)

    Their settings are adjusted on a firmware bases by pressing different buttons together on the controller.

    That's also the case on newer 8bitdo controllers to be fair. You don't have to use the software often but when you do, it's indeed a pain.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 33 points 1 year ago (16 children)

    I have 3 of their controllers. All excellent hardware-wise but a bit shit when it comes to their software. Don't think you'll even be able to do this firmware update on Linux. Curious to see how well the Steam Input support works in any case, especially whether it includes gyro.

  • source
  • hideshow 16 child comments
  • [–] [S] 14 points 1 year ago (1 child)

    Well at least it's "just" software issues, software can always be fixed, but hardware issues are usually only fixable by needing to buy a new version lol

  • source
  • parent
  • hideshow 1 child comment
  • [–] 10 points 1 year ago

    A good example: their SN30 Pro has a bad bluetooth chip in it that makes Xinput support really laggy (I don't know the specifics). It's been years now, and had a few firmware updates, but there's still been no fix. It works great for everything else though, so I still keep it around.

    Just a warning for anyone thinking of buying one after reading this...

  • source
  • parent
  • [–] 4 points 1 year ago (2 children)

    Interestingly - I have 4 (two Pro 2's, an SN30 Pro, and one of the Ultimate C variants) and have used them all on my Steam Deck before. The past couple of years at family gatherings I've hooked up my Deck to a big screen and allowed the kids to play Mario Party and such.

    So I'm kind of confused about what is being added now. Their post says more details to come so I guess I'll see?

  • source
  • parent
  • hideshow 2 child comments
  • [–] 2 points 1 year ago

    There was a post from Valve a while back, you can now remap the back pedals via Steam, so they're now recognized as a different input button instead of having to use their software to mapping it to one of the existing buttons. At least that's my understanding, I don't own any 8bitdo, and this was the reason I never bought one, so that might change in the near future.

  • source
  • parent
  • [–] 2 points 1 year ago (8 children)

    Do they have an Xbox pro like controller with gyro? I've been waiting for Xbox to get off their ass

  • source
  • parent
  • hideshow 8 child comments
  • [–] 5 points 1 year ago* (3 children)

    The 8bitdo Ultimate 2 is pretty close to an XBox controller and it has a gyro. The problem is that while the gyro works great on Switch, it's severely limited on PC, as it can only emulate the right stick with very few settings. The Steam Input update could potentially fix that, but I haven't tested it yet.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 2 points 1 year ago (2 children)

    The gyro works perfectly fine with this update

  • source
  • parent
  • hideshow 2 child comments
  • [–] 1 point 1 year ago (1 child)

    Good to hear. Tried running the update when the news about it came out, but it seemingly wasn't available yet. Will try later today then.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 2 points 1 year ago (3 children)

    The Gamesir Supernova has gyro, and it is very similar to an XBox controller.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 3 points 1 year ago (2 children)

    Boo, it looks like none of them so far have the back levers that the pro controller has. Sadly I really like those.
    Will have to think how much I want gyro

  • source
  • parent
  • hideshow 2 child comments
  • [–] 6 points 1 year ago (2 children)

    I had no idea there were existing compatibility issues to be honest. If anything I've had better luck using my 8BitDo controllers with the Steam Deck versus my Windows machines. My SNES30 (yes, SNES30, not SN30) always had issues co-existing with other controllers on Windows, but it's never been a problem on the Steam Deck.

  • source
  • hideshow 2 child comments
  • [–] 1 point 1 year ago

    Full compatibility means native steam input support, which means that gyro + back buttons work together. No need to emulate a specific console controller and lose out on either gyro or back button support.

  • source
  • parent
  • [–] 1 point 1 year ago

    Yeah I don't understand this. The post ends with

    Full compatibility details coming soon.

    What does "compatibility" mean? I have a bunch of their controllers, of different models, paired to different operating systems, and they all work great.

  • source
  • parent
  • [–] 4 points 1 year ago

    Does this include being able to remap the back buttons individually via steam input now?

  • source
  • [–] 3 points 1 year ago

    I hope they update some of the original Ultimate 1 controllers for support. I love 8bitdo controllers, but I'm not going to buy a controller over it, and I constantly have had issues with my SN30 Pro buttons sticking.

  • source
  • [–] 3 points 1 year ago* (2 children)

    I’ve been very happy with an 8bitdo ultimate using the 2.4 ghz dongle. Only complaint is I can’t modify any mappings on Linux and have to bust out an old windows laptop for it. Otherwise, it’s worked perfectly every time across a few Linux systems including a steam deck.

  • source
  • hideshow 2 child comments
  • [–] 1 point 1 year ago (1 child)

    You can map anything to anything using SteamInput...

  • source
  • parent
  • hideshow 1 child comment
  • [–] 3 points 1 year ago*

    The back paddles aren’t mapped to anything by default and there’s nothing Steam can do to help there. There are also some vibration levels you can’t set elsewhere and having a hardware switch for different profiles is nice.

    The back paddles also can only be mapped to other buttons that are on the controller so I need different profiles for different games. I usually map them to l3 and r3 but sometimes its nice to have them as b and y instead without having to mess with steam input.

  • source
  • parent
  • [–] 3 points 1 year ago (2 children)

    No mention on if this means you can independently map the undeeside paddles or not... I'm going to guess not. I'll probably still wait to see how steam controller 2 reviews before getting any new controllers. I have some left but they have taken the used by all the guests beating and are held together with glue, shitty soldering, and 3d prints.

  • source
  • hideshow 2 child comments
  • [–] 3 points 1 year ago

    Can anyone who owns an 8bitdo Ultimate 2 Wireless confirm if the back paddles and L4/R4 buttons are now remapable on Steam?

  • source
  • [–] 3 points 1 year ago

    I wish they had a more dual sense-y ps-style controller, the closest they have is a retro looking one..

  • source
  • [–] 2 points 1 year ago

    Brought back my Bluetooth ultimate it used to work then it didn't now it's back. Hopefully they don't have an aneurysm and do it again

  • source
  • [–] 2 points 1 year ago (3 children)

    Their controllers look great, but I wish they had a super simple 8-bit Nintendo controller for PC. No turbo buttons or other extra buttons. Something that my young kid could use.

  • source
  • hideshow 3 child comments
  • [–] 3 points 1 year ago* (1 child)

    I haven't tried them, but Nintendo put out a set of joy-cons a while back that are literally just two NES controllers. And since you can use joy-cons with Steam, I'm thinking maybe you can use those.

    I'm not sure if they still make them though so you might need to get them used or something.

    Edit: These guys: https://www.nintendo.com/us/store/products/nintendo-entertainment-system-controllers/

  • source
  • parent
  • hideshow 1 child comment
  • [–] 2 points 1 year ago

    The SN30 is about as close as you can get to that, I think. I have two, and use them for everything. They're basically SNES controllers with analog sticks. No paddles or other macro buttons. Just ABXY, dpad, start, select, shoulders, triggers and sticks.

    They do also make the Micro, but that might be too tiny even for a child. Dpad and face buttons only.

  • source
  • parent
  • [–] 1 point 1 year ago

    I've been using one of these on PC with Bazzite for awhile now with zero issues. I guess I could test it out on my steam deck but I keep ps3 controllers synced to it separately to prevent confusion.

  • source
  • 14 comments in c/linux_gaming@lemmy.ml view that post
    [–] 18 points 1 year ago (8 children)

    full compatibility details will be revealed soon

    This is what I'm interested in finding out. Because Steam can pick up any generic-shit-for-brains controller and use it normally. What does "Steam compatibility" give us?

  • source
  • hideshow 8 child comments
  • [–] 9 points 1 year ago (6 children)

    Remapping controls, like using the sticks to control the mouse etc.

  • source
  • parent
  • hideshow 6 child comments
  • [–] 7 points 1 year ago (5 children)

    That's also possible by piping your generic controller through Steam Input.

    Now, if 8bit is actually supporting native Steam Input, that's a much bigger deal because we could potentially get access to raw gyro data, stuff that is normally converted to joystick input by the time Steam gets it.

  • source
  • parent
  • hideshow 5 child comments
  • [–] 4 points 1 year ago (4 children)

    This is what is new: native Steam Input

  • source
  • parent
  • hideshow 4 child comments
  • [–] 3 points 1 year ago* (last edited 1 year ago) (3 children)

    That's a big deal then. So far I'm not aware of any controllers that have all of the following:

    • Analogue triggers
    • Gyro input
    • Back buttons
    • Xbox layout (preferred)

    The dual shock is close, but no back buttons and not my prefered layout. All the Nintendo clones have digital triggers, and almost none have gyro input that steam can use. This will make 8bit the best possible Steam Deck companion until a proper Steam Controller 2 comes out.

    Edit: This would also add the ability to map extra buttons to new functions instead of a duplicate of the buttons that already exist. I'm waiting to hear the details but I'll likely buy one if all this is true because I haven't seen anything else offering this level of functionality.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 3 points 1 year ago* (last edited 1 year ago) (2 children)

    Flydigi Vader 4 pro has that + 2 additional face buttons + adjustable tension on the sticks + hall effect joysticks + a toggle next to each trigger to reduce the travel distance + clicky mechanical switches.

    And this same Steam beta version that added 8bitdo support also included support for this controller as well so that you can remap the extra buttons (but it's only detected as a vader if you are using the included dongle and the controller is set to dinput mode).

    The only thing I'm missing is capacitive joysticks that can be used for turning on/off the gyro.. that's a pity because I find the gyro kind of annoying to use without that.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 2 points 1 year ago (1 child)

    Thanks for the recommendation. The 8bitDo Ultimate 2 Wireless has most of that, but competition is always a good thing.

    I agree about the capacitive sticks though, I've never used gyro without that so I imagine it'd really only be useful for ADS and other situations where you're already holding a button. Capacitive sticks were a genius move from Valve.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 2 points 1 year ago* (last edited 1 year ago)

    For me it beats the 8bitdo by a long shot. I think the 8bitdo only has 2 back buttons, does't it? the vader has 4. And now with Steam input support they are all programmable. I like the feel of mechanical buttons too.

    Yeah.. I've been waiting for a steam controller 2 for way too long. The horipad is the only "traditional" controller that has capacitive joysticks.. but beyond having that, the reviews for it are not that great.

  • source
  • parent
  • [–] 8 points 1 year ago*

    They already did. But I'm hoping this means the elite 2c can now wake the steamdeck.

    Article sadly doesn't mention the 2c and I just couldn't stomach paying $20 more for a stand.

  • source
  • [–] 7 points 1 year ago

    My 8BitDo Pro 2 has been my go-to controller for months... But it already worked with Steam.

    I am hoping this means I can map the few extra buttons that aren't on an Xbox controller.

  • source
  • [–] 4 points 1 year ago

    I think the controllers work fine, but I'm hoping they will make their app available on Linux

  • source
  • [–] 4 points 1 year ago*

    As if. Steam(OS) has now compatibility for your controllers. Controllers are hardware, Steam is not. That's putting the cart before the horse, just because the cart is more popular.

  • source
  • [–] 2 points 1 year ago* (last edited 1 year ago)

    If I remember correctly, Valve stated that for being "Steam certified" the controller needs to have capacitive joysticks to regulate the gyro, similar to the "Horipad" that they partnered to release.

    I was hoping that 8bitdo would launch a controller that actually has this because it makes gyro much more viable, to the point that I really don't like using gyro without that.

    But this announcement is just to indicate explicit compatibility for steam input (which has been available in the beta for a while, btw). I don't think this is a huge change since technically they were compatible before too.. even if it was through the xinput / dinput interface without being recognized as 8bitdo.

  • source