There are two kinds of people - those roll for damage and those I don't care to know.
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Skip both.

(from Apocalypse World 2e)
I prefer fix damage tie with your roll. Like Shadowrun 4 does, I find that it’s easier on combat heavy game
However I’ve recently GMed a Slugblaster one shot and inflicting a improvised damage called « low battery » on one of my players was a lot of fun
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Neither. Thee amount of shifts above defense determine stress or consequence.
Or the effect die will determine the consequence.
I don't really care, the number of rolls in a game might be too much or too little either way.
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