[–] 1 point 3 days ago

Joguei VtR pela primeira vez esse ano, tô curtindo. O mestre descartou várias mecânicas complexas em favor de testes simples, acho que isso ajudou bastante. Excelente artigo, deu vontade de ver o novo sistema!

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  • [–] 5 points 1 month ago

    There was a time, long ago, before Google was a twinkle in anyone's eye, where Yahoo had a human curated directory of homepages. It had a tree structure organized by subjects, and homepages at the leaves. It was a great way to discover content online. I think that's what they're referring to.

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  • [–] 2 points 1 month ago

    I hate the name, though. Nothing about that site is a Wiki. Call it TTRPG Catalog, Folio, whatever. If there's no way to directly edit anything, it's not a wiki. (And no, I don't think a wiki would be a good idea for a website of this kind.)

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    cross-posted from: https://slrpnk.net/post/42689778

    We've just launched our new (free) solarpunk TTRPG adventure: Fully Automated!: Buried Treasure!

    Hi, I'm Jacob Coffin, you might know me as the guy who posts solarpunk postcards, worldbuilding research, and other DIY/zerowaste projects sometimes. But that's all been something of a side project for me for the last two, almost three years. My main project has been researching, writing, playtesting, and making art for a TTRPG campaign, and we're finally launching it!

    I should probably let the blurb we wrote introduce the thing:


    A buried secret can stay dangerous for a long, long time… 

    An investigator has a hot tip: rare waste. Dangerous to the environment and valuable on the reclamation market - a remediation co-op is already standing by to remove the contamination and restore the surrounding land. But time is running out to find it, as what’s left of the town is deep in a deconstruction boom. 

    In Buried Treasure, players travel off the edge of the map to the mostly-abandoned town of Comity, New Hampshire to find an industrial dump site left over from the Global Climate Wars. But as work crews are in the process of removing the abandoned buildings and roads, there isn’t much time left before the trail disappears. It’s gonna be a challenge. But at least no one is going to be trying to stop them. Right? 

    Buried Treasure is the long awaited second campaign for Fully Automated! Filled with interesting characters, locations, and plot hooks, this story has 20+ hours of content to delight solarpunk aficionados and newcomers alike! 

    This adventure features: 

    • Original (human-made) art! 
    • An immersive rural solarpunk setting with resourceful homesteaders, radical work crews, and a village made from repurposed McMansions!
    • Maps, evidence, and an environmental sampling mini-game!

    If that piques your interest, this is definitely for you! And if it doesn’t, you should check it out anyway because it’s free! As always, share any questions, feedback, and stories with our growing community on Discord, Mastodon, and slrpnk.net!


    Like all the other solarpunk stuff I make, this campaign is CC-BY, so it's absolutely free. You can grab the files on DriveThruRPG, itch.io, or just download them from my folder here: https://mega.nz/fm/DVsiDC7b

    [–] 2 points 3 months ago

    I've played Eco Mofos, it was interesting. Leans heavily on the punk part. The system is OK to good. Gets in your way sometimes, but it might have been everyone's inexperience with it.

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    cross-posted from: https://ttrpg.network/post/36012669

    cross-posted from: https://piefed.social/c/historyphotos/p/1994442/man-with-his-custom-made-bus-cobbled-together-from-a-soviet-helicopter-and-military-tru

    Man with his custom-made bus, cobbled together from a Soviet helicopter and military truck, Afghanistan, late 1980s

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