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[–] 6 points 11 months ago (1 child)

From the ultracube mod developer. Should i be scared?

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  • 4 comments in c/factorio@lemmy.world view that post
    [–] 10 points 11 months ago (1 child)

    Could they have tried to make it appear at least slightly distinct from factorio? The graphics, the interface, the sound effects, the music, all could be out of some new teaser from Wube.

    If I wanted to play factorio, I could just play factorio.

    Hopefully as they iterate on the concept it'll start to become more distinct.

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  • [–] 3 points 11 months ago

    Same belt/inserter/pipe mechanics. And the mining/miners especially. The visual design and animation of the miners in Factorio were complete non-sense, but we don't care because the game itself is amazing. They just copied that non-sense like a trap street.

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  • [–] 5 points 11 months ago

    Ufff. Ultracube was one of the mods I never dared to touch. Everything I saw looked just too complicated or too much of a busywork for my liking. But it shows the guy thinks outside of the box. So maybe the concept could be pretty interesting. 

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  • [–] 4 points 11 months ago

    The mention of caverns piques my interest; I've long daydreamed of dwarf fortress-style verticality in factorio.

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  • 3 comments in c/steam@programming.dev view that post
    [–] 5 points 11 months ago

    The ultra cube is a very creative mod. I hope this is good for them too

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  • [–] 4 points 11 months ago

    Sigh

    The Substructure must grow.

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  • [–] 3 points 11 months ago

    All I have to say to this is, yes

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