After Valve announced its upcoming Steam Machine living room box earlier this month, some analysts suggested to Ars that Valve could and should aggressively subsidize that hardware with “loss leader” pricing that leads to more revenue from improved Steam software sales. In a new interview with YouTube channel Skill Up, though, Valve’s Pierre-Loup Griffais ruled out that kind of console-style pricing model, saying that the Steam Machine will be “more in line with what you might expect from the current PC market.”

Griffais said the AMD Zen 4 CPU and RDNA3 GPU in the Steam Machine were designed to outperform the bottom 70 percent of machines that opt-in to Valve’s regular hardware survey. And Steam Machine owners should expect to pay roughly what they would for desktop hardware with similar specs, he added.

“If you build a PC from parts and get to basically the same level of performance, that’s the general price window that we aim to be at,” Griffais said.

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[–] 26 points 11 months ago

The steam machine looks awesome but I’m really excited for their controller.

The steam deck feels great to game on.

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  • [–] 22 points 11 months ago*

    some analysts suggested to Ars that Valve could and should aggressively subsidize that hardware with “loss leader” pricing that leads to more revenue from improved Steam software sales

    Name and shame:

    • Superdata Research founder and SuperJoost newsletter author Joost Van Dreunen
    • Pitchbook‘s Eric Bellomo

    What a stupid idea. These forced comparisons to consoles lead people way astray.

    Obviously the strategy of a closed ecosystem vendor who can expect to sell new software for each generation of hardware wont at all work for the vendor of a device in an open ecosystem who must expect people to play their pre-existing libraries, and who must expect that people could buy their hardware for literally any other computer use than the software they sell.

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  • [–] 6 points 11 months ago (4 children)

    I mean, I feel like that's fine - you're likely saving a tremendous amount in sales from Steam anyway compared to traditional consoles.

    Now I'm more curious to see if they cut the price of the Frame much more dramatically...

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  • [–] 4 points 11 months ago (3 children)

    Yeah, I think that's the right move from Valve. No need to subsidize hardware when you already have a massive market share with Steam. Plus, consumers will still save money compared to traditional consoles. Let's hope they also bring down the price of the frame though!

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  • [–] 4 points 11 months ago (2 children)

    Yea if anything I think VR is where they need to mature and grow the market. How many copies of Alyx sold?

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  • [+] -19 points 11 months ago (8 children)

    Valve's steam machine looks like a console, but don't expect it to sell like one.

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  • [–] 33 points 11 months ago*

    If it did, there’s absolutely no way that valve could produce that many. They don’t have a global manufacturing and distribution network. it took Microsoft and Sony literal decades to build that up. If valve sold that many consoles, there’s no way they could possibly produce them fast enough., nor get them to where they were going.

    Also, they are selling exclusively through their own store rather than on Amazon or Best Buy, Target, Walmart, etc. this is an excellent way to keep the price lower, because they’re not paying affiliate fees.

    But even if valve sold 8 million units as opposed to 80 million units, it would still be a runaway success

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  • [–] 14 points 11 months ago (1 child)

    I dont think Valve wants it to. This is another in a long line of experiments to push gaming in to more user-friendly and unified ecosystem. The money will come steadily as it always has, as long as they innovate and treat their customers like people rather than metrics.

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  • [–] 2 points 11 months ago

    I don't think their hardware sales becoming insanely profitable is their main goal and their focus on the finance side might be to at the very worst break even.

    Their main goal I believe is to try to increase Linux usage so the holdouts against it might start allowing their games to run on Linux, and devs may feel that with Stean machines out there that can run their more resource heavy games better than the Deck it is worth it to pursue proton compatibility.

    They probably learned from the mistakes they made in the past when they pushed Linux adoption attempts on to third party companies. They realized they needed to provide some standardized hardware instead of leaving the work to others if they wanted Linux to start being taken more seriously among devs with how small the userbase still is even with the Deck success.

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  • [–] 6 points 11 months ago (3 children)

    I mean I get where you are coming from because most people are like Steam = PC = complicated AF, but PlayStation\Xbox\Nintendo = not PC = easy and its only reinforced by "influencers" that are just pushing corporate crap to consumers for comisión \ free shit.

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  • [–] 3 points 11 months ago (2 children)

    This. Unless you're modding, PC gaming isn't complicated. Every game nowadays automatically picks out options based on your hardware specs. While tuning options are there, they're not required

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  • [–] 1 point 11 months ago

    Generally, games cannot tell what the performance bottleneck in your configuration is, especially taking into account things like upscaling or playing at scaled res. This is pretty significant for mid-range configurations. That people want plug and play doesn't mean they're happy for games not to take full advantage of their hardware.

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  • [–] 1 point 11 months ago

    Yeah, the last batch never did either.

    It's going to be priced like a PC and most PC gamers unsurprisingly already have one. You can already stream that to another room in your house with zero lag.

    Steam Deck does well because it adds portability into the mix. Something PCs have always struggled with.

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  • 5 comments in c/hardware@lemmy.world view that post
    [–] 9 points 11 months ago (2 children)

    Disappointing article, ars is using desktop-vlass hardware to calculate the pricing, butthe steam machine is using laptop parts (CPU, GPU, and RAM).

    This is an entry-level level PC, 700 is way too much, other entry-level miniPCs, which are between 500 and 600.

    The linked reddit post (why couldn't he just link yo the original video content? ) does a much better job reasoning about the bill of materials and comparing it against other products

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  • [–] 7 points 11 months ago

    Because they can't sell it at a loss and extort it back by charging to play online or taking a cut of literally anything you can buy and use on it.

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  • [–] 2 points 11 months ago*

    I'm betting 650 (PS5 Pro price), with a controller.

    Any higher, and the market vanishes.

    PC gamers with that much extra money can just build their own, and probably with better specs.

    Console gamers will skip a v1 offering that costs more than what they're used to, especially if their game catalog doesn't carry over.

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