I'm very curious what the details are. A Linux Vision Pro sounds very enticing. It could be a lot of fun for inventing new user interaction modalities.
post
I think you probably need to understand the underpinnings of what Valve accomplished over the past few years to understand why the Frame is useful.
Essentially, it's a Deck strapped to your face. Same OS, same everything, just different hardware platform.
Valve spent the time to revamp SteamOS in order to make it more portable to various devices, which are now launching. Couple that with their efforts on Proton, and you have an entire ecosystem with very little in the way of preventing people from adopting these devices with their ease of use.
Steam Deck was just sort of the appetizer and test launch to gauge interest and build a fully functional hardware development and support vertical in the company, and it was wildly successful. I guarantee (if they can get the price right) that the Frame will sell WAY more units than the awful Vision Pro. I honestly think people might adopt this over buying another version of the Deck if it's comfortable.
Some things I expect to happen with the Frame launch:
- A more expanded integration of Desktop features. If Valve doesn't do it, the community will.
- Virtual screen management
- Theater mode for viewing media
- Virtualized VR input (like steam-input but VR)
- Pairing capabilities for multiplayer
- Half-Life 3 release (not joking)
The VR desktop space already had some traction. This is probably just a heap of fuel on that fire. I'm excited tbh
Another thing thing they did as a side quest to make this happen is apparently massive improvements for x86 on arm emulation. Crazy cool work from them all
insinuation
The website says 🎉:
Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer?
OS: SteamOS 3 (Arch-based)
Desktop: KDE Plasma
That is on the steam machine page, not the steam frame.
The frame page says
Quick suspend/resume. Cloud saves. All the features of SteamOS that make for a great user experience are now available in VR. Just like any SteamOS device, install your own apps, open a browser, do what you want: It's your PC.
Still, very similar... But not quite explicitly stating the OS is replaceable.
Some of the early review videos have at least implied that the same applies to the frame, but the frame itself seems to also be ARM based which may limit you a bit.
I bet it will be. But I'm not sure if there will really be any OSes developed for it.
To further give hope: The Quest 3 is basically a PC strapped to your face. The only thing really limiting you from installing and running whatever you want is the software/OS. It looks like the Frame will be running the same OS as the Deck, so I am super excited as a Quest 3 owner because the Meta Horizon OS sucks and they keep making it even shittier (I can't do anything I was doing with my headset when I got it now other than running normal shit; no custom software can be sideloaded anymore so all my FOSS programs are vaporized 😮💨).
Wait but I have been side loading on my Quest 3? They disabled the ability to sideload Android APKs? Still works for me.
I’m hoping it won’t cost the earth.
Yeah that was my main thought about this and the Steam Machine as well. If it's a nice cheap way to get a kind-of-mid gaming PC I can see it doing well, but if it's the same price as a regular PC I don't really see the point of it.
I am salivating over the Frame. I was blown away by consumer VR when it came to market 10 years ago. I had access to an Oculus Rift (pre-Meta) and an HTC Vive at my job. They were both impressive from a technological standpoint and super fun to use.
A mere two years later, the Oculus Quest 1 arrived and I bought one immediately. Basically the full VR experience but entirely wireless. Again, I was blown away from a sheer technical standpoint. But I loathed the headset being tied to Facebook/Meta and their walled garden. It soured the entire experience for me, and it quickly began collecting dust. Even though I could stream PC games to the Quest with FOSS third party apps like ALVR, there was still the privacy aspect of "six cameras controlled by Mark Zuckerberg are looking wherever I'm looking in my house". No thanks.
The Steam Frame looks like it could reignite my interest in the VR space. I'm honestly surprised Valve has continued to invest R&D into VR well after the hype died. I'm glad they did, because the Frame looks pretty sweet so far.
Let's hope it doesn't have a price tag to match the "Vision Pro" monicker.
They’ve said that it’s not going to cost more than Valve Index.
This is more of a Meta Quest competitor, so I think it’s fair to assume the price to be around 500-1000.
its more akin to the (retired) meta quest pro than the apple vision pro. but 2026. for one obvious example, the passthrough cameras are only grayscale.
I've had an HTC vive for like the last 7 years. I always loved it and still use it when I can. But its limitations are very obvious and the age is starting to show. I've been wanting to upgrade with an index but never found the right moment and my play time has decreased considerably.
Now this one... It looks amazing! So many improvements! And at the same time a bit scary, can the streaming work well enough? I haven't had great experience with it but have never really needed it either. That dongle looks like a must. Will the tracking be good enough without the external lighthouses? That would be a great improvement in play area for me if so. The battery seems like a risk factor too but I'm far less worried about that.
And finally the one thing that has me raising my eyebrows in confusion, what is it with the controllers? They seem okayish enough for normal gaming in the headset and OK enough for tracking them... But it seems like a regression from the index controllers with finger tracking and no need to constantly hold it grabbing onto it thanks to the straps. I wonder if the index ones would still be the best for proper VR gaming. And with the steam controller also being tracked, I'd rather use that for any other gaming.
Overall I'm excited and I might jump at the opportunity of finally upgrading the vive but quite a few questions remain to be solved. Too important questions for buying it right away when released.
They will sell optional controller straps, and the controllers have 5 finger capacitive tracking.
So maybe it's ignorance on my part, but when I saw capacitive finger tracking I thought it meant as in "touch control" like you know, capacitive touch screens. Just as the deck has on the thumbsticks. But I guess making it strong enough you might be able to track the fingers at a further distance. I probably should check in the index controllers if they call it also capacitive tracking.
I'm a bit surprised about the optional straps... It feels like a mandatory thing for VR... :/
Take another look at the controller info. They have finger tracking and it looks like you can add accessories that will let you open your hand without dropping them.
Like I wrote in answer to the other comment. I might have misunderstood due to ignorance what the capacitive tracking was, I expected something more of a touch area in the bottom of the controller as indicated in the specification section. I'll need to look at the accessories and check the videos released. So far all I could do is check the description in steam. Anyway thanks for bringing it up, I found it weird they wouldn't support that.
The one thing I’m worried about is if their streaming usb dongle thing will work with a Linux machine. I’m assuming that they’ll have total compatibility, but idk, lol
It would be weird if they announced a Linux console along with a VR headset, and not have the VR headset be compatible with the console. It’s most certainly going to be Linux compatible.
I'm definitely expecting compatibility, given that they've been crowing about the device working with the Steam Machine, which is SteamOS and therefore Linux and also pretty darn similar to Bazzite (my gaming PC's OS).
I hear SteamVR is a little janky on Linux in general though, so presumably this means a lot of improvements are coming there in the next few months. My impression is that these announcements were to allow them to openly implement a lot of this stuff, such as them already having added support for the new Steam Controller to SDL3.
Apparently the headset itself is Wifi 7 and can apparently work without the dongle.
Not a gaming focused headset. Might be of interest to you.
all 38 comments