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[–] 33 points 1 year ago (5 children)

Int is knowing what you're talking about

Wis is knowing when to talk

Cha is when people listen to you

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  • [+] 10 points 1 year ago (4 children)
  • [–] 11 points 1 year ago (3 children)

    wisdom is knowing not to put it in a fruit salad

    charisma is selling salsa

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  • [–] 52 points 1 year ago* (last edited 1 year ago) (6 children)

    "Charisma is about sex appeal" is funny, but that's not really entirely accurate. It's about motivating others towards your goals whatever that may be, having a presence that commands attention and being a good communicator. That's why charisma helps disparate skills like lying, persuading, intimidating, and performing. Sex appeal may superficially help some of those things, but so does a half-giant that makes you piss yourself with their mere presence, or an old fat guy who speaks with clarity of conviction and intelligence. Ain't nobody want to fuck Winston Churchill, and he was an asshole as well. But he was a very charismatic figure, still.

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  • [–] 36 points 1 year ago* (last edited 1 year ago) (3 children)

    One of the things I liked about the Chronicles of Darkness system is it cleared this up nicely. Stats were in a 3x3 grid.

    One axis was physical, mental, social

    The other was Power, Finesse, Resistance.

    Want to shove something? Physical + Power. That's strength.

    Want to figure out a riddle? Mental + Finesse. That's Dexterity Wits. (Edit: wrote dexterity originally, meant Wits)

    Command attention? Social + Power. That's the Presence stat.

    Lie and misdirect? Social + Finesse. Stat was called Manipulation.

    Now you can have a character that's commanding without also being a natural liar and flirt. DND doesn't help let you do that because the concepts are bundled together into a single stat.

    (You could invest separately into like Expression for making speeches and Deception for lying, of course)

    Humans are rated 1 to 5, where a 5 is the peak of human capability. Presence 5 is like AAA movie stars and great leaders.

    Of course, if you add supernaturals to your game a starting chump vampire could have seven presence if they take Majesty as their power, and become a nearly irresistible magnet of attention.

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  • [–] 1 point 1 year ago (2 children)

    Want to figure out a riddle? Mental + Finesse. That’s Dexterity.

    Wait, wouldn't it make sense to figure out a riddle with Intelligence? And for Dexterity to be Physical + Finesse?

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  • [–] 3 points 1 year ago (1 child)

    Riddles are often lateral thinking or other cleverness, so they seem more finesse than power. But yes, I wrote "dexterity" when I meant "Wits".

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  • [–] 5 points 1 year ago (1 child)

    Charisma is essentially Social Skills.

    Social Skills definitely help you get laid, but also convince a shopkeeper to give you a discount, persuade a guard to look the other way, etc.

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  • [–] 4 points 1 year ago

    Not really. It's more broad and includes it's original meaning of divine grace or presence. Why would sorcerer's spellcasting ability be charisma? It's broader than social charisma since sorcerer's cast with their innate abilities.

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  • [–] 18 points 1 year ago (3 children)

    The words in the pictures have some diabolical keming

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  • [–] 17 points 1 year ago (12 children)

    If 10 is average my stats are way too low.

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  • [–] 10 points 1 year ago* (last edited 1 year ago) (10 children)

    10 is average for an adventuring hero. Not necessarily for most "civilians" if you want to call them that.

    Edit: I stand corrected. Must have confused it with some other system or an older edition.

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  • [–] 24 points 1 year ago (6 children)

    Incorrect. Commoner is all 10s

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  • [–] 11 points 1 year ago* (last edited 1 year ago) (5 children)

    i like how according to this everyone just has a big stick stowed away somehere

    edit: wait now that i looked again, those are the exact stats for a fist in pf2e if you were level 0 and trained in unarmed attacks

    assuming dnd fists work similarly, why didn't they just put in a fist instead of a club?

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  • [–] 10 points 1 year ago

    12.5 is average for an adventuring hero using the standard array plus typical adjustments for race.

    Even if you roll 3d6 across the board with no adjustments, old school, 10.5 is average.

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  • [–] 12 points 1 year ago (3 children)

    CHA is knowing what to say to get what you want.

    A paladin uses CHA because they have to know exactly what to say to their deity to get the result they need. If they can't rizz up their gods, they get no power.

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  • [–] 10 points 1 year ago (2 children)

    Paladin doesn't use CHA with their god, they use it to lure the common people TO their god. So they gets more powah.

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  • [+] 9 points 1 year ago (4 children)
  • [–] 7 points 1 year ago

    Hey, I’m all for nostalgia, but reordering it to separate the physical stats from the mental ones was a very good idea. I’m pretty sure my first game back when I was… 10? (long time ago)… also used the Str Int Wis order. But you know… that order got changed REAL fast… 2e, iirc. And good riddance.

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  • [–] 9 points 1 year ago (2 children)

    Wisdom is such a weird attribute in ttrpgs, it is often overloaded with the concept of perception. But at the same time I don't necessarily think it should be split to it's own thing, more attributes aren't necessarily better.

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  • [–] 8 points 1 year ago (1 child)

    I think fallout's S.P.E.C.I.A.L works quite well.

    Wisdom isn't a thing by itself, it's split between perception, charisma, and intelligence, for the most part.

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  • [–] 5 points 1 year ago

    My Constitution is 0.

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  • [–] 5 points 1 year ago

    I was more a 00's kid into consoles, so this was introduced to me via Fallout 3, then Dark Souls

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  • [–] 12 points 1 year ago (5 children)

    Intelligence is knowing tomatoes are a fruit

    Wisdom is knowing never to add it to a fruit salad

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  • [–] 4 points 1 year ago

    How charisma works: just say "hey baby". you're all welcome

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  • [–] 3 points 1 year ago (5 children)

    I have never seen Intelligence contrasted with Wisdom in a way that felt fitting. Does an intelligent person not know when not to speak?

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  • [–] 5 points 1 year ago

    I attribute it like the line, "Your scientists were so preoccupied with whether or not they could, that they didn't stop to think if they should." Just because someome is brainy and knows a lot of specialized facts doesn't mean they'll always make wise decisions.

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  • [–] 2 points 1 year ago

    Vitality: Whatever it is that makes wild hogs unkillable.

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  • [–] 2 points 1 year ago

    Hey baby ;)

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