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[+] 5 points 1 year ago (1 child)
  • [–] 4 points 1 year ago

    Cool, now I can flip a virtual table when my friend invades my territory.

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  • [–] 3 points 1 year ago

    I’ll never forget when one of my roommates in college spent like $500 on the board game and his friends came over to play and it took them 4 hours to set the game up and process the instructions, then they played for a couple hours.

    They never met up to play again

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  • [–] 2 points 1 year ago (2 children)

    I’m a long time Eclipse player and the commitment for a game like this always looked crazy, so I’m excited to play it this way.

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  • [–] 3 points 1 year ago* (1 child)

    It's not that bad if you keep it to 3-4 people and you plan for it. I've had groups with new players like that which start at 10am and go to around 5pm, including around 45min for lunch. Not a bad way to spend a Saturday.

    Going the full 6 players takes a much longer time, though.

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  • [–] 2 points 1 year ago

    If everyone in the group already knows how to play, and at least one person in the group is the "Cool, so it's Harriet's turn now" kind of person that keeps the game moving, then games can go fairly quickly in my experience

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  • [–] 1 point 1 year ago

    Oh, wonder what'll happen to Twilight Wars.

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  • 7 comments in c/gaming@beehaw.org view that post
    [–] 3 points 1 year ago (2 children)

    I lost a friendship over that fucking game.

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  • [–] [S] 1 point 1 year ago (1 child)

    SOLD!

    (Dare I even ask what happened?)

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  • There was alcohol involved. Alliances were made, alliances were broken, butts got hurt. It's a hell of a game. TBF the friendship was already rocky. This was the coffin nail. Him spilling red wine on my new white cloth couch and blaming me for having a white couch didn't help.

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  • [–] 2 points 1 year ago (3 children)

    I didn't realize that it wasn't digital all this time. Digital is the only way to play such titles, haha.

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  • [–] [S] 1 point 1 year ago (2 children)

    I love playing big, involved boardgames and their designs are fantastic but trying to teach it to someone and do all of the admin of resolving moves can make it feel like a chore.

    For example, I've played Nemesis precisely once. It took HOURS to get through because of learning all the rules etc. Loved it, love the design, would be freakin' perfect if there was a digital version which automates the faff.

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