I'm totally going to play a 100% mage build this play through. Oh look, conjuring! Oh hey cool, a bow I can summon. What's this muffle spell? a few levels later GOD DAMN IT SNEAKY ARCHER PLAY THROUGH AGAIN
post
The best cure for Stealth Archery is playing on the harder difficulties where it won't one-shot everything.
This is also a cure for liking Skyrim because the hardest difficulties just think more HP equals more harder.
My dude, if you spam the crouch button while at 100 stealth you can stand on the face of people and they won't see you. You legit can hit them with a dagger for x30 dmg (off handing a mace for stupid dmg) and they don't recognize your existence. Oh, you do onehsot them with that tho. But still.
100 stealth completely breaks the game.
talks about stealth daggery for some reason like a big fucking nerd
Not to mention the Illusion magic is severely underrated for much the same reasons...
You don't even need to Stealth anymore. Just make them peaceful and land a dagger strike. Rinse and repeat.
Higher difficulties made me do stealth archer more. Needs multiple hits to take down this now very dangerous enemy? I'm not doing that in melee, or with some limited resources like a mage. I'm flinging pointy sticks from inside the walls.
Guy did a challenge video on beating the Winterhold questline without any spells, and it was pretty much only possible because the Dragonborn DLC adds a sword that does a swing blast thing that counted enough for the literally one section that needed you to cast something with no alternatives.
Yeah, the system in Morrowind always felt a bit peculiar, where they would only let you advance in the guild, if you had at least one spellcasting skill on level 40 or such.
But not having it was weirder in retrospect, because your character just feels like a mercenary more than anything else. Unless you strictly role-play, you can quickly end up just doing anything that gives money.
That's just because magic in Skyrim is a joke.
Let's see you try that in Morrowind (and if not the Mage's guild questline, the House Telvanni one).
Yeah, the lack of damage scaling means magic is only really viable in the early and mid game. By the time you’re level 40 or 50, the damage potential for magic has dropped off so drastically that you’re basically forced into using other styles.
Because with every other style of combat in the game, your damage scales based on your level. A higher One-Handed skill means you do more damage with one-handed weapons. But this isn’t the case with magic. With a higher Destruction skill, you simply use less MP to cast your Destruction spells. But the damage of those spells doesn’t change. Which means that as you level up and enemies begin to get stronger, you need to cast more and more spells to take them down.
If an enemy has 30 health and you’re doing ~8-10 damage per hit, that means you take them down in 3 or 4 hits. And if your damage scales based on your level, maybe you’ll be doing 80-100 damage when the enemies have 300 health. It’s still 3 or 4 attacks to take down an enemy. Higher stakes, but you’re hitting harder. But that isn’t the case with magic. If you have a spell that deals 20 damage, it always deals 20 damage. The only thing that changes the damage is the enemy’s particular resistances. So if you cast a spell that deals 20 damage, you’ll initially take that 30 HP enemy down in roughly 2 hits. But then when that enemy has scaled to 300 HP, you’re using ~15 casts to take it down.
And on the surface, this seems fine. After all, you have more MP now, and you’re using less MP per cast. Except that each cast takes time, which means that enemy is getting 5x longer to wail on you. And the enemies do more damage now too, (because their attacks scale to their level), so now you’re getting downed in 3-4 hits and can’t effectively kill anything before it reaches you.
And sure, the game has other ways to mitigate that issue. Armor spells like stone skin, wards, turn undead, etc… Except all of those are just ways to prolong or avoid a fight. They don’t actually help you end it any faster.
I wasn't even thinking about damage scaling; I was just thinking about how in Morrowind you have to levitate to get up to the upper parts of Telvanni buildings and stuff like that.
How do you know you can do that, though?
The player is basically Talos manifest in flesh. That's why the game is so compelling in the first place: you think you don't want to align with the Imperials because they tried to kill you. You really don't want to align with the Imperials because they banned worship of you. The Stormcloaks support Talos worship, but they're dogshit otherwise, though I would argue that Ulfric Stormcloak is the rightful High King of Skyrim. The Stormcloaks are ultimately right, but they're just shit people. If they weren't racist, if we got that entirely out of their culture, if Windhelm was a melting-pot of Nordic and Dunmer culture, the choice would be easy, but then it wouldn't be such a heavy choice to make that we do not have a clear consensus 15 years later. (Shit, I just realised today is 15 years to the day since it released, 11-11-11, which is accurate no matter how you write the date (for me, 2011-Nov-11).)
If that doesn't change your mind, consider the urchin added by Hearthfire who lives in Windhelm is based on Aerith from Final Fantasy VII. Tell me she isn't. Red dress. Sells flowers. Dad was killed in the war. (Okay, we don't know who Aerith's dad was. It was the husband of the woman who took her in, who was killed in the war. Close enough!)
So yeah, Talos reincarnated theory. Never proven, but it does explain how we can know everything for a second playthrough.
Note that Starfield actually does address this with its NG+ mode. You can't really explain the divine knowledge in Fallout 4 (or any other Fallout), but Elder Scrolls games have the Talos/Akatosh reincarnated theory, and Starfield has its NG+ directly address the situation.
Well, I don't want to align with the Empire because they're an empire. I don't really like the Stormcloaks either, and the Dominion isn't really good for anyone. If it weren't for the poor blind people of Skyrim (bless their 12 second memories), I might have to side with Alduin.
There's a DLC idea. Become the champion Miraak could never be and show the Dominion how to stage an invasion!
Spellsword is my bread and butter for fantasy.
I like to larp that I am smarter than I am. So what if I have a spell but no stats for it? Just snort simpleton's spice until the spell drops a few notches.
all 34 comments