Because this is totally going to over well once Microsoft sees how bad it gets. Pending C&D in 3...2...1...

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[–] 51 points 1 week ago

If there is anything Daggerfall didn't need, it was paid horse armor DLC type bullshit.

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  • [–] 34 points 1 week ago

    Meme of a cat pointing and laughing. The cat has its mouth wide open, and is superimposed by an emoji pointing at the camera, making it look as if the cat is pointing and laughing at the reader.

    ai bros? being dishonest, greedy and having zero consideration for anything? whaaaaaat??? /s

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  • [–] 33 points 1 week ago (3 children)

    That sucks. I haven't been following it, was this a sudden but inevitable betrayal? Was it ever going to be anything else?

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  • [–] 57 points 1 week ago (2 children)

    It's a vibe coded project built on Daggerfall Unity, with a bunch of "improvements" and original additions (like a Dwemer shotgun). They also already have an active Patreon and Ko-fi which apparently aren't enough for their AI tokens so this was the next logical step, I guess.

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  • [–] 15 points 1 week ago (1 child)

    Patreon and Ko-fi which apparently aren't enough for their AI tokens

    XD How pathetic can they get?

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  • [–] 7 points 1 week ago

    That was just my guess to be clear. The official line is that the playerbase grew too fast and they need more funds to pay for servers. Whether you believe that or not is up to you but it's worth mentioning to avoid acting purely on conjecture.

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  • [–] 31 points 1 week ago

    Imagine that, AI users are idiots

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  • [–] 23 points 1 week ago

    How completely and utterly expected from vibe modders. It's that exact kind of business sense that kept their kin away from wholesome modding communities for decades. Now they're going to hollow them out from within with enshittification. Just like most of the internet.

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  • [–] 14 points 1 week ago

    This is why I feel like we need a known, standardised community mod license. Daggerfall Unity uses the MIT license which allows this kind of behaviour. I don't know how much thought the DFU team put into license selection, but I bet most mod authors spent little time on it. A known license that prohibits commercial exploitation but leaves it open for the community to build on it would be ideal imo.

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  • [–] 7 points 1 week ago (2 children)

    I do not see any universe where this doesnt end in legal action. I would imagine the people behind this aren't from a country where copyright law is enforced, because this is monumentally stupid if they are.

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  • [–] 0 points 1 week ago (1 child)

    How are they violating copyright law? You have to provide the game files yourself, and it's a freely available game.

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  • [–] 10 points 1 week ago* (last edited 1 week ago)

    I am fairly certain this would be considered a derivative work because it relies on the base content of Daggerfall to function. That or because a court may determine that a "reasonable person" may conclude that it is officially connected or sanctioned by Bethesda. Though I am not a lawyer or IP law expert, so it is possible I may be wrong.

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  • [–] 2 points 1 week ago (5 children)

    It's safe to avoid any game that ends in -fall. You can be assured by the title alone that it lacks any creative direction.

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  • [–] 19 points 1 week ago (3 children)

    I don't think you can apply this retroactively to a game from 1996, or modern projects directly referencing that name.

    That said, I'm glad I'm not the only one who's noticed this weird trend of -fall in mediocre games! See also -borne, -bound, and the word "rise" anywhere in the title.

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  • [–] 6 points 1 week ago (2 children)

    Its because Daggerfall is legendary, one of the biggest game maps ever. Similarly so is Bloodborne but for different reasons than size. So people name it close to the popular ones to show up in searches.

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  • [–] -1 points 1 week ago (1 child)

    Compared to Arena, which is infinitely large, then Daggerfall is only 0% as big. But despite being however many hundred thousand square kilometres it is, it seems empty, since it's all just meaningless procgen. Morrowind feels much bigger, because it's actually full of stuff.

    You're right about it being legendary - Ubisoft certainly seem to have been inspired by the enormous map filled with really repetitive quests. But there are more important things than size.

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  • [–] 1 point 1 week ago

    I knew about Dagger fall 3D , but not online...

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  • [–] 1 point 1 week ago

    Man, I just heard about this and was considering pulling it up this weekend.

    Not anymore.

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  • [–] 1 point 1 week ago

    I should have known that DFO was an AI project. I did pop up at the height of this AI RE stuff.

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