all 9 comments

sorted by: hot top controversial new old
[โ€“] 33 points 2 weeks ago (5 children)

Let's make a deal, I'll adjust the brightness so I can just see the logo if you guarantee everything I'm supposed to see is brighter than that logo.

I've followed that instruction and then gotten stuck because areas I'm supposed to be able to navigate are pitch black.

  • source
  • hideshow 5 child comments
  • [โ€“] 8 points 2 weeks ago* (last edited 2 weeks ago) (4 children)

    I propose a Bill of Gaming Rights.

    I should be able to adjust the volume before the game starts.

    I should be able to pause any cutscene.

    Anything necessary to the game should be visible at your recommended brightness level.

    Any others?

  • source
  • parent
  • hideshow 4 child comments
  • [โ€“] 7 points 2 weeks ago

    I'm too stubborn to adjust the gamma once I set it so I just deploy the tatical eye squints.

  • source
  • [โ€“] 8 points 2 weeks ago

    Adjust the brightness until the logo is the surface of the sun.

  • source
  • [โ€“] 2 points 2 weeks ago

    Personally if your game's horror design is reliant on the player being night blind and the flashlight FOV of a dollar store pen light, you've already failed at building any truly scary atmosphere. Everything becomes a glorified jump scare with little to no depth beyond that.

  • source