1920x1080@60hz is good enough. 120hz is nice, but not that important. What's important is a good art direction. Not graphics, art. And as we know, the people making decisions at big companies hate art.
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If i never switch to 4k, I can never know what i am missing
That's exactly it. I find most "improvements" do nothing but change my definition of what "normal" is, making the new thing feel just as normal as the old thing did, and making the old thing feel worse, without any real change in my level of satisfaction.
I used high resolution high refresh rate display, compared to my own monitor. I do miss high refresh rate, but dont really care about resolution.
4k is better for web browsing and normal desktop use than gaming, IMO. 4k text is beautiful, you actually have enough pixels for fine details to not turn into a blurry mess.
Ray tracing can change how the game plays, though it's rare (mostly Control). Seeing guys coming in a window reflection is awesome.
If it was that important as a game mechanic, there were already ways to do that.
If it’s only available if you upgrade to better hardware, it’s DLC that you buy from Nvidia
yeah that's cool, but probably especially in controls case possible with planar reflections
That path tracing ray tracing stuff never did anything for me tbh. I will say high fps is nice tho :3
I don’t think they’re spending a lot of time on it because most people won’t use it or can’t. There is definitely some stuff with it you could do much cooler, but that’s a faction of your market. Devs are optimizing for the top of the bell curve of capability
I just went back to SNES for a break and I am thoroughly enjoying it. It is not just nostalgia, as I never played RPGs back when the console was a thing. I don't even know what resolution I get there.
the SNES' resolution is kinda interesting. internally it's 256x224, an 8:7 aspect ratio, then it gets stretched to 4:3. that's why you might've noticed some weirdness with the squareness of pixels sometimes; often the devs would be looking at the "true" resolution while making art. some accounted for it correctly, some had mixes of both
Every time I try that raytracing bs I don't see a difference and my fps drop. Would be nice to go to 4k or whatever, but games keep running worse. So I will stick to 1080p.
I have to say i definitely enjoy 1440p and 180 Fps, and i also like Ray Tracing, but they are not the factors that make a game fun. These things only are involved in fun if stable frame rates/frame timings or visual clarity are not reached, detracting from fun - and that can happen regardless of resolution or frame rate if the game is an unoptimized mess.
I did video game QA. Ray/path tracing looks good, when the light source occlusion is good. Otherwise you end up with pixelated shadows that look worse than standard lighting
I want >95 PPI and as large monitor I can get. 60 Hz in most games. A select few 120 Hz. Neat graphics can be cool. But I am happy with performant games with less graphical fidelity.
Graphics got good enough during the ps4 era and I wish they'd focus more on the way NPCs behave
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