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[–] 58 points 2 months ago (1 child)

1920x1080@60hz is good enough. 120hz is nice, but not that important. What's important is a good art direction. Not graphics, art. And as we know, the people making decisions at big companies hate art.

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  • [–] 14 points 2 months ago

    Thank you for saying that. Too many people used to bleat that “144Hz is the minimum I’ll ever play at!”. They went quiet quicker than the 4K crowd, but it all means jack of the art and game isn’t worth it. Hell I’ll take a 30fps JRPG over some of these twitch shooters.

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  • [–] 42 points 2 months ago (4 children)

    If i never switch to 4k, I can never know what i am missing

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  • [–] 24 points 2 months ago (1 child)

    That's exactly it. I find most "improvements" do nothing but change my definition of what "normal" is, making the new thing feel just as normal as the old thing did, and making the old thing feel worse, without any real change in my level of satisfaction.

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  • [–] 26 points 2 months ago (5 children)

    Ray tracing can change how the game plays, though it's rare (mostly Control). Seeing guys coming in a window reflection is awesome.

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  • [–] 11 points 2 months ago (2 children)

    That path tracing ray tracing stuff never did anything for me tbh. I will say high fps is nice tho :3

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  • [–] 6 points 2 months ago (1 child)

    I don’t think they’re spending a lot of time on it because most people won’t use it or can’t. There is definitely some stuff with it you could do much cooler, but that’s a faction of your market. Devs are optimizing for the top of the bell curve of capability

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  • [–] 4 points 2 months ago

    I mean, I think my PC is at around the middle of the bell curve, and I can't say modern AAA games feel particularly optimized for it, lol

    But also AAA sucks these days so, im not too fussed about it anyway :p

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  • [–] 8 points 2 months ago* (last edited 2 months ago) (2 children)

    I just went back to SNES for a break and I am thoroughly enjoying it. It is not just nostalgia, as I never played RPGs back when the console was a thing. I don't even know what resolution I get there.

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  • [–] 3 points 2 months ago (1 child)

    the SNES' resolution is kinda interesting. internally it's 256x224, an 8:7 aspect ratio, then it gets stretched to 4:3. that's why you might've noticed some weirdness with the squareness of pixels sometimes; often the devs would be looking at the "true" resolution while making art. some accounted for it correctly, some had mixes of both

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  • [–] 7 points 2 months ago

    Every time I try that raytracing bs I don't see a difference and my fps drop. Would be nice to go to 4k or whatever, but games keep running worse. So I will stick to 1080p.

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  • [–] 7 points 2 months ago

    I have to say i definitely enjoy 1440p and 180 Fps, and i also like Ray Tracing, but they are not the factors that make a game fun. These things only are involved in fun if stable frame rates/frame timings or visual clarity are not reached, detracting from fun - and that can happen regardless of resolution or frame rate if the game is an unoptimized mess.

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  • [–] 4 points 2 months ago (1 child)

    I did video game QA. Ray/path tracing looks good, when the light source occlusion is good. Otherwise you end up with pixelated shadows that look worse than standard lighting

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  • [–] 4 points 2 months ago

    Old PC sales guy susseptable to being bribed to sell you a PC.

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  • [–] 4 points 2 months ago (1 child)

    I want >95 PPI and as large monitor I can get. 60 Hz in most games. A select few 120 Hz. Neat graphics can be cool. But I am happy with performant games with less graphical fidelity.

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  • [–] 2 points 2 months ago

    Graphics got good enough during the ps4 era and I wish they'd focus more on the way NPCs behave

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  • [–] 1 point 2 months ago

    1440p is actually quite nice

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