Hi, I bought two copies to play with my son and I wanted to ask: in my own invite only server... is it possible to build a base that could automatically withstand any enemy raid? Or is it rigged so the attack scales according to your level/base/pals?
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I've spent a lot of time with it since 1.0 released and my biggest gripes are the NPC combat and base building.
NPCs are complete idiots and patching ruins the combat.
Building is just so limited and there are lots of quality of life improvements which should have been included and are pretty standard in other survival crafting games.
One of my annoyances (if I can murder the language), is the fact that it was released a version 1.0 with dozens of issues. Quality of life is fine, but the lack of a vast majority of details kind of breaks the game. This isn't a 1.0 final product release, it was a Alpha 2.0 release.
Thank you for your post the critical view has got me day dreaming about game design again 🤣 if only there weren’t so many skills to master to do it myself!
Doesn't open with VPN, not very nice
Ohhh shoot... I do use a very strict VPN and I can access. Would you mind sharing which VPN are you using, maybe it's something that I've done wrong.
Just as a double-check I validated in a DNS checker, all the countries are enabled. I do have a heavy anti-bot measures on the page, with a lot of traps, if you ask a bot to crawl the page it will suffer.
Again, sorry for the trouble, and let me know the info so I can validate the VPN and check the access.
Surfshark with Kazakhstan out node, but it works with VPN now, so maybe it was something else 🤔
I'm closing in on 500 hours and on my 4th run through, first after 1.0 yadda yadda. I don't think I've ever once gone out of my way to do a single quest, ever. That is until 1.0 forced you to do 2 or 3, but that's it.
I much prefer the loop of catching, leveling up, leveling your base, and getting new tech. I probably wouldn't even do the towers if tech wasn't locked behind them lol
And yet this isn't a full problem. But when you have the quests as part of the game, I kind of expected a little bit more than the Pal Critic. These are very... boring, and have a simple fix. Allow the user to select a pal from the box.
The general loop is good, but the levelling is somewhat extreme, I've ignore some of the techs because I knew that in the next 5 min I would have unlocked the next tier. So it feels somewhat off.
I literally never unlocked a weapon tech because all of the schematics you get will quickly outclass any default weapon. The tech tree does seem paced incredibly weird.
The schematics needs some love too. But I was already in the 4k words blogpost, and adding more on this would make the post waaaaay too long.
Nice writeup. I agree some of the quests are just mind-numbing, like the pal critic quests. I think those are the only quests I haven't done yet, despite 300ish hours and the palpedia complete (minus catch bonuses). I just do not want to keep going back and forth 5 times to each of the 10? 15? Pal critics across the world.
Yep of we'd have access to our palbox beside those critics , I'd do them, but the back and forth is annoying
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