I love this game, and I decide to put some effort to make a good reading for the people who would love to talk on this game. All feedback is welcome, and dicussion even better.

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[–] 5 points 2 months ago (4 children)

Hi, I bought two copies to play with my son and I wanted to ask: in my own invite only server... is it possible to build a base that could automatically withstand any enemy raid? Or is it rigged so the attack scales according to your level/base/pals?

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  • [–] [S] 9 points 2 months ago

    Like the other already added, you can tweak the value, but if you add your bases in "easier" island the raids gets easier to handle. Additionally, if you circle your base with walls without any doors the raids are completed ignored. The merchants too.

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  • [–] 5 points 2 months ago

    I'm not OP but have 300 hours in Palworld: yes. While raids are kind of rare anyway (from my and my wife's experience), they do scale based on the continent your base is on, but you can totally beef up your pals to make them fully defensible against raids. There are buildables in the tech tree for defenses like walls and turrets.

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  • [–] 4 points 2 months ago* (last edited 2 months ago)

    Edit: Its been a year since I last played, looks like 1.0 saw an overhaul to raid mechanics.

    From what I recall, raids are scaled. Don't recall what they scale off. Possibly based on the highest level of players within a guild, or maybe of pals within a base.

    If you are running a standalone server, there is a server config file with a fair amount of options, might be able to tweak some settings there for damage.

    One setting I do know exists is you can turn off the slow damage over time to structures built outside of a bases radius, increase the number of pals a base can support, the number of bases that can be made.

    Not sure what options you can set if just hosting a game and inviting people.

    A common strategy to mostly eliminate raids, at least when I last played, was to build bases in a few specific locations that were either impossible, or difficult for the attackers to path to, but means location options are a bit limited as there are only a handful of good building spots like that.

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  • [–] 3 points 2 months ago (1 child)

    I've spent a lot of time with it since 1.0 released and my biggest gripes are the NPC combat and base building.

    NPCs are complete idiots and patching ruins the combat.

    Building is just so limited and there are lots of quality of life improvements which should have been included and are pretty standard in other survival crafting games.

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  • [–] [S] 2 points 2 months ago

    One of my annoyances (if I can murder the language), is the fact that it was released a version 1.0 with dozens of issues. Quality of life is fine, but the lack of a vast majority of details kind of breaks the game. This isn't a 1.0 final product release, it was a Alpha 2.0 release.

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  • [–] 2 points 2 months ago (1 child)

    Thank you for your post the critical view has got me day dreaming about game design again 🤣 if only there weren’t so many skills to master to do it myself!

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  • [–] [S] 2 points 2 months ago

    Game design is fun!

    To the point that I kind of live making GDD for games that I'll never make.

    But it's also fun to make something from ground up, making music, making graphics, making everything.

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  • [–] 2 points 2 months ago (3 children)

    Doesn't open with VPN, not very nice

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  • [–] [S] 4 points 2 months ago (2 children)

    Ohhh shoot... I do use a very strict VPN and I can access. Would you mind sharing which VPN are you using, maybe it's something that I've done wrong.

    Just as a double-check I validated in a DNS checker, all the countries are enabled. I do have a heavy anti-bot measures on the page, with a lot of traps, if you ask a bot to crawl the page it will suffer.

    Again, sorry for the trouble, and let me know the info so I can validate the VPN and check the access.

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  • [–] 4 points 2 months ago (1 child)

    Surfshark with Kazakhstan out node, but it works with VPN now, so maybe it was something else 🤔

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  • [–] [S] 3 points 2 months ago

    Strange, I used to have similar type of VPN, changed because I needed something a little bit more secure for my line of work (some software shite). But in theory should be open.

    Glad that worked in the end.

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  • 9 comments in c/games@lemmy.world view that post
    [–] 12 points 2 months ago (5 children)

    I'm closing in on 500 hours and on my 4th run through, first after 1.0 yadda yadda. I don't think I've ever once gone out of my way to do a single quest, ever. That is until 1.0 forced you to do 2 or 3, but that's it.

    I much prefer the loop of catching, leveling up, leveling your base, and getting new tech. I probably wouldn't even do the towers if tech wasn't locked behind them lol

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  • [–] [S] 5 points 2 months ago (4 children)

    And yet this isn't a full problem. But when you have the quests as part of the game, I kind of expected a little bit more than the Pal Critic. These are very... boring, and have a simple fix. Allow the user to select a pal from the box.

    The general loop is good, but the levelling is somewhat extreme, I've ignore some of the techs because I knew that in the next 5 min I would have unlocked the next tier. So it feels somewhat off.

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  • [–] 4 points 2 months ago (3 children)

    I literally never unlocked a weapon tech because all of the schematics you get will quickly outclass any default weapon. The tech tree does seem paced incredibly weird.

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  • [–] [S] 2 points 2 months ago (2 children)

    The schematics needs some love too. But I was already in the 4k words blogpost, and adding more on this would make the post waaaaay too long.

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  • [–] 5 points 2 months ago (2 children)

    Nice writeup. I agree some of the quests are just mind-numbing, like the pal critic quests. I think those are the only quests I haven't done yet, despite 300ish hours and the palpedia complete (minus catch bonuses). I just do not want to keep going back and forth 5 times to each of the 10? 15? Pal critics across the world.

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