Ragebait answers only

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[–] 375 points 3 months ago (7 children)
  • [–] [S] 89 points 3 months ago (2 children)
  • [–] 58 points 3 months ago (3 children)

    According to a gravitationally accurate simulation a guy did for Youtube, the correct answer is_

    ... ah, ragebait answers only. Well, mission accomplished, probably >:3

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  • [–] 45 points 3 months ago*

    For anyone who doesn't know, Optozorax on YouTube has made a finite element analysis simulation of gravity ontop of his portal simulation so we can get an answer to the question. The answer is both. Both happen depending on how fast the portal is moving and the where the second portal is placed in the gravity well.

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  • [–] 115 points 3 months ago (13 children)

    You can't place a portal on a moving surface in either game, so neither.

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  • [–] 73 points 3 months ago (5 children)

    you can in one specific spot in portal 2!

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  • [–] 48 points 3 months ago (3 children)

    Two, if you count... the big one at the end

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  • [–] 17 points 3 months ago (2 children)

    it doesn't look like it's moving though. and considering how many things in portal 2 move when they look stationary or vice versa...

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  • [–] 0 points 3 months ago (3 children)

    You'd make a horrible scientist.

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  • [–] 32 points 3 months ago (1 child)

    Niether. Moving surfaces break portals instantaneously.

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  • [–] 30 points 3 months ago (5 children)

    Ragebait answers only

    I'm giving so many people Fs on this assignment because you failed to read all the instructions.

    The correct answer is B due to the graphical conservation of speed lines.

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  • [–] 3 points 3 months ago (2 children)

    I think any answer is a ragebait answer because nobody here understands physics

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  • [–] 69 points 3 months ago (5 children)

    This was answered decades ago

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  • [–] 14 points 3 months ago

    In that situation both portals (the inside and the outside window frame) have equal, but opposite velocities and therefore cancel out any momentum from the person.

    When dealing with OP's scenario, only one portal is moving.

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  • [–] 1 point 3 months ago (2 children)

    The problem with this analogy is that both sides of the window are at the same point in space so there is no pressure differential. What if the blue portal was at the bottom of the Mariana's Trench? What force displaces the water to place the cube on the other side?

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  • [–] 2 points 3 months ago (1 child)

    It wouldn't. Same as if the other side of the portal was a brick wall. It wouldn't go through or would be smooshed by whatever force is driving the portal.

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  • [–] 1 point 3 months ago

    I guess the odd thing is, if the orange portal can be moved, the pressure from the brick wall would be directed at the attachment point of the orange portal, otherwise why wouldn't the orange portal keep moving, since it is not "touching" anything?

    If the blue portal was deep under water, the pressure would force the water out the orange portal.

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  • [–] 21 points 3 months ago (11 children)

    The object going into the portal has no momentum so it would be A.

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  • [–] 5 points 3 months ago (10 children)

    No momentum in relation to what? Momentum doesn't exist in isolation.

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  • [–] 5 points 3 months ago (2 children)

    "speedy thing go in, speedy thing come out."

    So A.

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  • [–] 1 point 3 months ago (5 children)

    To the space outside of the blue portal. Moving the orange portal doesn't drag the whole surroundings, so assuming both places are on the same planet, the momentum of the box in relations to both places is the same

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  • [–] 1 point 3 months ago

    Moving the orange portal kinda does ‘drag the whole surroundings’. It moves an entire universe.

    The cube is stationary relative to the universe of the platform it’s on, but it has momentum relative to the universe through the portal. The question is which universe is the cube in? What is the boundary of the portal surface?

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  • [–] 1 point 3 months ago (3 children)

    As Optozorax taught us, gravity must act through the portal.

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  • [–] 1 point 3 months ago (2 children)

    Well, it doesn't in the only source of knowledge we have: the game Portal. I don't know enough about gravitational forces to have a coherent theory on it, gravitational waves moving through space-time is a bit beyound my real understanding. But in the game if you put a portal on a ceiling, it doesn't "suck" you until you're throuth it, so there it isolates gravity somehow.

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  • [–] 2 points 3 months ago

    If you stick to the premise that the portals exist in a universe with GR, then we can pay much know that space-time is locally flat in and around at least the middle parts of the portal. We know this because things don't get fucked up when they're going through.

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  • [–] 20 points 3 months ago

    Portals aren't real and so work however you want them to, but people rarely consistently apply their models.

    I'd say A given how they work in the games though. Only the object's momentum is conserved. The portal doesn't transfer momentum. There may be a slight breeze coming out of the blue end as the column of air in front of the portal-plate is pushed in, but the cube is just going to flop out.

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  • [–] 37 points 3 months ago (9 children)

    Option B. Portals already break a couple of laws of physics and can reverse entropy, but I like to think you should look at the speed of an object relative to the portal.

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  • [–] 22 points 3 months ago (7 children)

    Speedy thing go in, speedy thing come out. Clearly explained in game.

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  • [–] 12 points 3 months ago* (last edited 3 months ago) (6 children)

    But In this case the cube has no speed, the platform does, so it wouldn't just suddenly start moving.

    👍 2
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  • [–] 3 points 3 months ago (3 children)

    Frame of reference. If a person is hit by a train, from their perspective, they were standing still and the train was moving. But a person in the train can stand up and walk around without difficulty, they can stand on one foot and balance, they can jump up and down and not go flying away; so they are standing still from the trains perspective, it's everyone and everything outside the train that's moving.

    What happens isn't a transfer of momentum or energy or velocity; it's a change in the frame of reference. That can't happen in real life and breaks a lot of different laws of physics, so people are having trouble wrapping their brain around it.

    The portals are a frame of reference. Both the IN and OUT portals have their own, separate frame of reference. The player's reference doesn't actually factor into it. When you go through a portal, you are switching from the IN frame of reference, to the OUT frame of reference. And in this situation, the IN frame of reference has you flying toward the portal at whatever speed it's approaching you.

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  • [–] 1 point 3 months ago* (2 children)

    If anything, it's rapid exit from the portal would cause an increase in pressure on the top of the cube, causing it to stay in place. The cube still isn't moving regardless of the velocity relative to the moving platform.

    At what point in time would the cube start moving away from the platform it's sitting on, and what forces act on the cube?

    Also shit changes frame of reference all the time irl, and portals a could be thought of as wormholes, which which could theoretically exist IRL.

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  • [–] 1 point 3 months ago

    Alright, since you didn't like my last explanation for some reason, let me try again.

    You know how when you stick your hand out of a moving car, you feel a massive rush of wind, even if it's not windy out? Ok, so imagine sticking a portal out of a moving car, what do you think happens to the air? Does it come to a dead stop after it exits the portal? Why not? The air itself wasn't moving, only the car with the portal was.

    Solids in this case will work the same way. It doesn't matter if a solid is moving toward the portal, or the portal is moving toward it, what matters is the relative velocity.

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  • [–] 0 points 3 months ago

    From the orange portals frame of reference, the cube, and everything else in the world, is rushing toward it. So the cube (as well as the entire world around it) has a velocity relative to the orange portal.

    But only the cube goes through the portal, the rest of the world does not come with it. At that point, the frame of reference changes. You can think of it like this: The cube has an velocity of X with respect to reference frame Y; once it leaves the portal, it keeps that velocity X but the reference frame changes from Y to Z. The velocity doesn't disappear.

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  • [–] 35 points 3 months ago (7 children)

    Portals don’t stay on moving platforms.

    But if they did, it would be A as the cube itself has no momentum.

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  • [–] 8 points 3 months ago (3 children)

    WHAT DID YOU NOT UNDERSTAND ABOUT RAGEBAIT. ANSWERS. ONLY.

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  • [–] 1 point 3 months ago

    The speed of one thing is the same speed of the other if you change the reference point. So the cube has momentum but the moving platform does not. It’s more about having a velocity in respect to the portal it’s going in or coming out of or an average of both. Like when you jump into a portal, you come out faster on the other side. Now what if that out portal was traveling at the same rate? Would you be traveling just outside the portal or double speed (in relation to the ground and static objects in the same room)?

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  • [–] 17 points 3 months ago (3 children)

    Speedy thing goes in, speedy thing comes out.

    Cube had no speed going in, therefore no speed going out. The portal speed is irrelevant

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  • [–] 3 points 3 months ago

    But reference frame changes as the cube passes through the portal. The piston would feel resistance as its momentum is transferred to the cube to conserve it.

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  • [–] 3 points 3 months ago (1 child)

    The cube has a speed of about 30km/s around the sun. You want to measure speed relative to the blue portal, but why that one and not the orange one?

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  • [–] 16 points 3 months ago (9 children)

    I choose A because that would mean I could use the portal to fuck myself in the ass easier.

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  • [–] 1 point 3 months ago (7 children)

    Trying to conceptualize what that would be like is making my head hurt.

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  • [–] 4 points 3 months ago (6 children)

    You would need the portal panties to make it work. Portal A would be on a wall, or whatever object you want to thrust towards, and Portal B would be on the panties aimed at your opening. When you thrust forward at portal A, it would exit Portal B, and since Portal B is stationary (panties are magical, yo) to your opening, the pillar would rise from the portal and enter the opening.

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  • [–] 3 points 3 months ago (2 children)

    Of all the days to be literate....

    ...

    I'm glad this is one of them

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  • [–] 1 point 3 months ago* (2 children)

    I hadn't considered panties, but I was thinking about how you'd just be chasing yer pecker around trying to back up on that thing.

    It's like Zeno's arrow, but kinky.

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  • [–] 16 points 3 months ago

    Speedy thing did not go in

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  • [–] 12 points 3 months ago* (last edited 3 months ago) (1 child)

    Since nobody seemingly posted link to this absolute ... Idk, gold? It's about actually simulating space(-time?) with portals: https://youtube.com/@optozorax_en I see offspec's comment is mentioning the guy, yeah. Tldr answer is complicated.

    ...

    Ah, ragebait answers only. Ugh, worm! Arrrr! I am so angry roar grrrr.

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  • [–] 12 points 3 months ago* (last edited 3 months ago) (3 children)

    The question is: Is it the velocity of the object relative to the portal that matters or the velocity of the object in some other frame of reference?

    In the later case, we must ask how the portals at different angles don’t send objects flying off at the speed of the milkyway’s travel through the universe.

    The answer that requires the least assumptions and justifications is B.

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  • [–] 5 points 3 months ago (2 children)

    Exactly. What would that 'other frame of reference' be and how would the portal know about it?

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  • [–] 11 points 3 months ago

    Neither, I've already gleefully incinerated that fucking cube before it got to this point.

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  • [+] 10 points 3 months ago (1 child)
  • [–] 27 points 3 months ago (2 children)

    B.

    Momentum/velocity is not an intrinsic property of an object, it is a relative property between two objects in a frame of reference.

    Behind the yellow portal is the part of the universe where the blue portal is. The yellow portal, and therefore the space where the blue portal is, has momentum relative to the cube.

    Put yourself in the frame of reference of the cube. You see the yellow portal come toward you. Imagine there are objects on the other side of that portal. You see those objects rush toward you through the portal. Why would the objects just stop dead when you came through the portal? (If they did just stop, it would be as though you hit a wall, and you wouldn't actually go through the portal at all.)

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  • [–] 4 points 3 months ago* (1 child)

    Agreed. Also consider the duration of the time that the portal is passing over the cube. It is moving at speed, the entire way through the portal and out the other side and then it just stops dead immediately once through? That would hardly be a conservation of momentum anyway from any frame of reference and does not make any intuitive sense.

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  • [–] 2 points 3 months ago*

    This exactly. Consider an object that isn't a point mass (like the cube) going through. As the first atoms go through: if they just stopped relative to the portal boundary, that would suggest the next layer of atoms need to exert force on the first layer to push through. But portals in the game Portal do not have any resistance to objects passing through them.

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