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[–] 31 points 10 hours ago* (11 children)

The article does make some interesting arguments about the changes, here are some excerpts:

That hard drive was particularly important. Players could save progress without purchasing memory cards, while games could use the storage for caching data and reducing loading times. Owners could even rip music CDs to the machine and listen to their own soundtracks in supported games. The built-in Ethernet port was another forward-looking decision, even if Microsoft's online service was still some way off.

First-person shooters had already enjoyed tremendous success on consoles, particularly with GoldenEye 007 on the Nintendo 64, but Halo helped establish a new standard for the genre. While it wasn't the first console shooter to use two analogue sticks, its intuitive approach to movement and aiming, with the left stick controlling movement and the right controlling the camera, helped establish the control scheme that would become standard across the industry. Combined with recharging shields and carefully structured combat encounters, Halo would influence first-person shooters for years afterward.

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  • [–] [S] 12 points 10 hours ago (1 child)

    Thank you for reading!

    An odd thing to thank these days ...but often people check a headline, or skim things. It means a lot to me :),

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  • [–] 7 points 10 hours ago (7 children)

    Saturn already had SegaNet in 1996 Famicom had the disk system in 1986 N64 had 64DD Ps2 had a hard drive before Xbox Halo was announced for mac/pc with ps2 port to follow until Microsoft bought Bungie

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  • [–] 11 points 3 hours ago

    The argument isn’t that it did these things first, it’s that it changed gaming by doing all of them well.

    Being first to do something doesn’t matter if no one uses it. Xbox objectively popularised all of those things in a way no one had done before (at least in the console market), on a massive scale.

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  • [–] 19 points 10 hours ago (5 children)

    The PS/2 did not come with a hard drive standard. Few ps/2 games supported the add on hard drive.

    Seganet was a modem, not an ethernet port.

    The famicom disk system was proprietary floppy discs, not a hard drive.

    The 64DD was a proprietary floppy disc like a zip disc.

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  • [–] 1 point 9 hours ago (4 children)

    The OP frames storage, networking/online services, and a single studio's game design decisions as revolutionary.

    These were not new ideas. I never really considered Xbox as a innovative console

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  • [–] 2 points 2 hours ago

    You didn't read the article.

    "The article does make some interesting arguments about the changes, here are some excerpts:

    That hard drive was particularly important. Players could save progress without purchasing memory cards, while games could use the storage for caching data and reducing loading times.

    "Without purchasing"

    "Caching data and reduce load times"

    Having to purchase an extra storage device that was slow and with extremely limited space is not equivalent to including a hard drive.

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