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[–] 19 points 10 hours ago (5 children)

The PS/2 did not come with a hard drive standard. Few ps/2 games supported the add on hard drive.

Seganet was a modem, not an ethernet port.

The famicom disk system was proprietary floppy discs, not a hard drive.

The 64DD was a proprietary floppy disc like a zip disc.

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  • [–] 1 point 9 hours ago (4 children)

    The OP frames storage, networking/online services, and a single studio's game design decisions as revolutionary.

    These were not new ideas. I never really considered Xbox as a innovative console

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  • [–] 2 points 2 hours ago

    You didn't read the article.

    "The article does make some interesting arguments about the changes, here are some excerpts:

    That hard drive was particularly important. Players could save progress without purchasing memory cards, while games could use the storage for caching data and reducing loading times.

    "Without purchasing"

    "Caching data and reduce load times"

    Having to purchase an extra storage device that was slow and with extremely limited space is not equivalent to including a hard drive.

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