I would've liked to have seen a timeline of periods as to when you played a game. Like it could be displayed in a bar like picture, that shows the time you've bought the game and every dot afterwards, details when you've played the game after that point up to the recent point of time.

To expand a little on this idea. The timeline could go by a month within a year. So, it'd be like you played a game at a point in 2024, on December. It doesn't have to be specifically as to what time but if needed, either way works. It could show how many times too during that day on the month of and year of, you launched the game for.

Another idea that just dawned upon me of remembering is - the ability to recycle games. I envy Europe because over there, you have the ability to resell games from your own library. Can't do that here in the US. But I would've preferred recycling because even though my current library is over 630 games, I know when accounting the "graveyard" of games I've removed from my library, I'm easily over 1,100.

It would just be nice to give back to the community of games I know that I'll never give the time of day to and never have given the time of day to. Just so it'd be in the hands of someone who would play it. But they're all just going to sit there, collecting virtual dust, reminders to me of bad purchasing decisions and so on.

I understand too as to why maybe we can't have a feature, is because some people may get opportunistically devious about the idea.

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[–] 12 points 18 hours ago (3 children)

Better interaction with game saves and cloud saves. Currently I just see the occational "failed cloud sync" and "retry". I know cloud saves expire after a time and get deleted. I'd like to see when different saves expire, the list of versions etc.

Super extra bonus points if Steam could add a setting so I can hook into steam and add my own NAS or cloud for save backups.

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  • [–] 7 points 16 hours ago (2 children)

    I know cloud saves expire after a time and get deleted.

    No, they do not. Kind of awesome that way.

    failed cloud sync can happen for a few different reasons, it would be nice if you could know why.

    For your own saving you could look at this project: https://github.com/mtkennerly/ludusavi

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  • [–] 5 points 16 hours ago

    +1 for ludusavi, works really well with syncthing too. Steamdeck also has a decky plugin for it that syncs automatically on launch and closing. I even use it to backup my self hosted services so it works for everything.

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  • [–] 1 point 7 hours ago

    That must be a new thing then. I distinctly recall beating oblivion and morrowind, having cloud saves, then reinstalling the games like a decade later, having switched computers, and them not being in the cloud anymore. I reached out to steam support and was told they don't hang around forever and were for syncing and computer failure, not forever backup, and that they were gone.

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